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AdrianB

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  1. Thank you for the suggestion. Unfortunately, this doesn't solve the problem either. The Bounding Box gives the coordinates on the Layout Layer: When there is a User Origin, its position is stored in the view Matrix offset, and the Bounding Box coordinates are added to this offset: As viewport X/Y doesn't change with a changed origin, it also seems tied to the Layout, as mentioned previously. So now I know where the viewport is diplayed on the Layout, but i still can't access the coordinates it represents.
  2. Hi! I'm trying to access the postion of a viewport in Marionette. We are working with georeferenced plans, and I want to annotate the "real-world" position, and implement a custom Grid for our site. Ths grid is predefined as starting at coordinate X,Y with 0,0, and goes up by 1 every 50m. All I need is one of the corner-coordinates of the viewport boundary, from there the math and positioning is simple. The following is just what I tried so far: But accessing "Viewport x Position" (Selector 1024, 1025 for y) results in numbers I dont understand. They seem to align with neither the location of the viewport boundary, nor the position on the Layout Sheet. They seem, however, to correspond to the position on the page, as the numbers change when i move the viewport without changing the Boundary (See "Viewport Y Position" in the Screenshots. In case this is a problem with my marionette-network, i attached the file. The Marionette-Wrapper is named "Ansichtsbereich_Infos", has to be converted to a menu command, and executed on a layout layer. Thanks for any helpfull input! marionette_Sandbox.vwx
  3. Hi Pat, thanks for the suggestion. I already tried that, it has the same effect as my last screenshot, listing all the info at every object, just as a list, not as a single string. I got this solution via private message, i repost it here so that anyone can see it. Thanks to Letti R
  4. Hi! I'm new to marionette. I want to create a network that filters all objects, and displays Information next to them (from Databases, position, etc) How do i get multiple Informations into a text box for each object? This is how I want it to look, just all the information in the respective object (Name and a coordinate just for example) However, I would like to just get these Infos in a single Textbox for each object, preferrably with a simple option to add more lines, without weird hacks like manually building a new text and offsetting it. But when i try to send the strings to a single Text, the information is not displayed at the correct object: Here, both names get shown at the rectangle on the right) Trying to combine the inputs before building the text (Example 3) results in all Information displayed at all objects. Can someone tell me how i get marionette to build one textbox for each object, with ONLY the information from the correct instance? Thanks a lot!
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