Jump to content

DanS

Member
  • Posts

    23
  • Joined

  • Last visited

    Never

Posts posted by DanS

  1. I am trying to find a quick and easy way of displaying roads/pathways etc on a 3D terrain formed from an interpolated surface. I have been duplicating my basic surface and then intersecting an extrusion the shape of my road with it. I was then hoping to raise the intersection say 50mm or so above the original surface so that it would then display when rendered. The intersection though does not seem to closely follow the profile of the terrain and I am having to raise it by half a metre before it displays OK. Any ideas??

  2. I am having trouble getting images of various parts of a project to export at the same scale. When I open them in photoshop they seem to be random sizes. Am using marquee. Can someone give me a bit of guidance in using the export option i.e. resolution, print size etc.

    Cheers

    Dan

  3. I have been attempting to convert VW11.5 sheet layers into PDF format. Although I am getting OK results hatches and patterns come out as solid black. Have tryed raising the resolution etc but no luck. Am using a program called PDF-Creator 0.81 that I have downloaded for free. Should I get full version of Adobe?

  4. I have just realised that the problem only occurs when in 2D top/plan view, switch to top view or a 3D view and the wall stays in the correct place and the inserted objects can be altered. In addition once selected I can switch back to 2D top/plan view and everything is ok. Go figure!

  5. Sorry to keep going on about this, but I can only get one directional light object to have any effect on rendering in final shaded polygon.The ambient light setting doesn't do anything either. Everything works in open GL but thats not the rendering option I want to use.

    I had a look at NNA's gallery, I've a long way to go!

  6. Thanks for the advice. A the moment I am just rendering in final shaded polygon (although I hope to move onto renderworks at some point) and find the only way too get a neutral colour (no dark sides to a building) is to have the light object elevation at 90 degrees (straight down). This does though have the effect of bleaching the colour out of pale coloured objects. MAybe I just have to bite the bullet and get into renderworks? Is it a time consuming process??

  7. Is there a easy way of finding the light object that is controlling the rendering (final shaded polygon). Also is there an easy way of getting a neutral light render, I know you can use unshaded polygon but the rendering is not as good (odd and missing lines here and there).

    Bye the way, this site has been very useful for a 3D begginer, cheers.

    Dan

  8. I am having dificulties getting a NURBS road to fit the profile of my site. When I move one station point the others seem to move too. I know that interpolation is going on but the movement see random??

  9. Kevin

    Thanks for your reply,

    A kite tread is the kite shaped tread that fits into a corner on a (winder?) stair as it changes direction. I was hoping that there was a way of getting a stair P.I.O. to do it but they only seem to do straight flights with landings or circular stairs. It is a hastle to put bits of circular and straight stair together but building them from separate floors or extrusions seems long winded too.

    Cheers

    Dan

  10. Travis,

    Could you explain how to put the formulae into schedule columns as a way of tracking down objects with rogue objects a little more. Am having trouble traking them down.

    Cheers

    Dan

  11. Thanks for the various suggestions. Have been using the "hidden" feature to chop roofs. The only drawbacks I have found are

    1. The outline of the roof still shows in plan view - not too much of a problem as have been laying rendered viewport of roofs only say over site plan - but still an added hastle.

    2. The handles that get you into the parameters dialog box cannot be used if they fall in an area that has been cut out.

    Hopefully these items will be sorted out in later version, until then they can be got around.

    Cheers

    Dan

  12. Cheers Robert,

    This feature will be useful but it still seems to leave ridge and eave lines in place if your 2D shape passes over them. The solid subtraction I was trying does remove these and the roof is still intact inside the solid subtraction. Unfortunatly you lose the colour etc. in plan and the drawing I have been working on today does not seem to like it. Maybe subtracting a solid from a roof object is not something the programmers intended users to do?

    Dan

  13. I have been trying to model a pitched roof that abuts a curved wall. I would like to use the dormer tool and therefore have to keep the roof as a roof object (as opposed to two roof faces). I have subtracted a solid (the same contour as the curved wall) from the roof but get one roof face plus the solid I was intending to be the subtracted solid when I render. If I enter the solid subtraction everythings there it just seems to get muddled. Is something corrupted or am I missing something. Any help for a beginner much appreciated.

  14. Hi,

    The small practice I work for has recently upgraded to VW11 and also started using 3D. We are working at getting the elevations taken from a live model to the standard of our 2D drawings (as far as possible). One of the major stumbling points is the lines we get on external walls where say ground floor wall meet first floor wall. Is there any way round this (maybe having the exterior walls extend from ground to eaves?) other than putting clumsy "patches" over them in the anotation part of a viewport. Any advice for a newcomer would be much appreciated.

    Cheers

    Dan

×
×
  • Create New...