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Posts posted by RuiSantos___
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12 minutes ago, Tom W. said:
Yes. The old barn in those screenshots had a very irregularly-shaped roof that I wanted to model fairly faithfully (from the point cloud) + I ended up doing it using the tried + tested site-model-to-landscape-area method 🙂:
But the other roofs shown aren't as uneven as this one (the hip roof on the cart shed was created using a Roof object so isn't undulating at all) + they still look pretty authentic so most of it's really just down to finding/creating a decent texture
And about the overhang or the eave?
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🔺Hi everyone, just graduated in architecture and I'm looking for an internship in Portugal.
🔺I did a certified course of vectorworks, with Techlimits.
🔺Graduated with a Master dissertation about Biohilic Architecture and Heritage Cities, with a classification of 19 values, out of 20.
🔺I have 34 years old and I'm willing to begin this next phase.
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1 minute ago, Tom W. said:
No the tiles are just a texture, not modelled.
See these for example: https://www.textures.com/browse/ceramic-old/2129
But the roofs themselves were modelled, rather than created using Roofs or Roof Faces, so they are somewhat undulating/uneven which adds to the realism, as opposed to being dead flat/straight/level
So you created an ondulating surface and applied that specific texture, instead of a flat roof with the same shape.
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On 6/21/2021 at 8:26 AM, shorter said:
Have you tried using a roof object for any wall that is not vertical. This will give you components. Won’t work for curtain wall and is a pain where Windows and Doors are concerned but one hopes you don’t have many inclined walls.
I didn't, eventually I've modeled the wall and curtain wall manually.
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I've downloaded with my student license however I do not have any serial number to install, how can I get this?
Viewport backgrounds
in Architecture
Posted
So simple, thanks.