I have a project with many Source 4's in it and some of them are shuttered. In the 2D view, with beam angles drawn, it looks like this: That is what I want them to look like, but in Vision, they show up like this: It appears to be flipped, but the shutter editor is set like this, which controls the beam that is drawn. Technically, in real life, with Source 4s, the shutters should appear opposite because they are mirrored within the light. So I think Vision is actually handling this correctly, but if I mirror everything in the shutter editor, then it shows up wrong in the 2D view. Is there anything I'm missing? Maybe a setting to mirror the shutters in either program, or is this just the way that it is?