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Posts posted by PVA - Admin
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I am able to select them in a test file here, is it an actual "Light" object, or one of the other lighting objects?
Make sure to send in an example file and brief writeup to tech@vectorworks.net as well if you are able to get it to happen in multiple files, please.
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You can make the same types of models look better in C4D (same rendering engine) with very little effort.
True, currently there isn't a way to coherently edit a collection of 3D polygons or meshes. Specifically the Organic Mesh in C4D and even the way it handles editing them is superior.
Not sure if that is a direction engineering will be going with our built-in modeling engine, but being able to "link" or otherwise make 3D polys understand that they are part of a whole, larger object instead of individual panels would be an excellent addition.
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I see what you mean. I often find Draw Edges to be really useful in some modeling situations where I need my eye to follow certain edges or check intersections, when zooming in or out it can be disorienting to have the edges thickness change.
The X-ray Select mode helps to an extent, but a control/slider for the Draw Edges thickness would be useful indeed.
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You can find the latest iteration of the manuals inside the Vectorworks installation folder, under:
Mac:
/Applications/Vectorworks 2014/VWHelp/Additional Documentation
Windows:
Program Files (Or Program Files x86)/Vectorworks 2014/VWHelp/Additional Documentation
I am not sure if they describe the creation of Displacement Mapped textures, but we will definitely be adding a few 101s on that and the Image Brick textures to the Vectorworks Service Select video library soon.
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My initial testing with this had all been on Windows, when I rechecked it again, the SpaceNavigator worked without issue on Windows 7, but then I moved it over to my OS X 10.8 machine and saw exactly the problems detailed in http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=104632
Submitting these specifics to engineering now.
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Some of the libraries are made here, but many are submitted by the manufacturers directly and will be of varying quality, true.
Make sure to test resources from multiple sources when trying to verify if an issue is with the rendering engine or not, its easy to keep one model and forget that the problem can lie elsewhere.
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The thickness of the OpenGL Draw Edges is relative to your current zoom level.
If you want more control over the lines, you'd need to create a viewport with OpenGL as the background and Hidden Line as the foreground.
Also the anti-aliasing does work, but as Dave said it is very very mild. If you want a exceedingly smooth edge, you should work with one of the Renderworks modes instead of OpenGL
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Batch Convert can convert all of your files at one time, so you don't have to manually update each of them to the latest format:
http://kbase.vectorworks.net/questions/784/Batch+Conversion+of+older+Vectorworks+files
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Are you exporting directly from the design layer or from a sheet layer with viewports?
If you attempt to export from both, do you get the same results?
If you export in wireframe do you see the same white/black?
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Once the full release occurs on the 23rd, there are plans to have a number of tutorials and example files available on the developer wiki:
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If you open a new blank document and draw a few objects, does the undo function in that new sample file?
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Just downloaded 2014 and I have to report. "Out of memory" on my first test file built in 2013. I have a Mac Pro with 32 Megs of ram. I am not out of memory. I will test the file for bad objects and retest but I will not be switching my work over to the new software.
rjtiedeman,
Please send your file into Tech@vectorworks.net with the subject "Attention Jim", so we can take a look at this directly.
If you aren't able to fit the file in an email, please PM me and we can arrange something else.
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In a copy of one of the files that you're having trouble with (dont save over the original) give this a try:
It was designed for a different issue, but the way it functions can sometimes recover plants with these symptoms.
However if that doesn't work, make sure to contact:
The Technology Park, Colindeep Lane, London, NW9 6BX
Tel: 0208 358 6668 | Email: designteam@unlimited.com
For a more thorough look.
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To clarify, do you mean Vectorworks 10 or Vectorworks 2010?
What operating system are you encountering this problem on? Does the problem happen in all your Vectorworks files, or just this one?
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Not sure on the exact release dates for those, although once they are completed they should appear marked at the top of the 101s/HowTos sections in the Service Select portal. Normally they'll be flagged as new.
There may be a direct email to VSS subscribers, alerting them if they decide to put a large amount of new material all out at once, but again I haven't heard any specific plans.
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The New Feature Videos, which give an overview of each major feature one by one, can be viewed here:
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This should clear up the changes:
http://kbase.vectorworks.net/questions/1086/Working+with+Screen+and+Layer+Planes
However in summary, no you should not need to redraw anything, simply switch the Plane setting of the object to "Layer" instead of "Screen" if you want it to appear in 3D.
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If you have a Service Select subscription you can log into the portal, get your serial number and download it right now:
http://serviceselect.vectorworks.net/
For non-subscribers, serial numbers and DVDs will start shipping on September 23rd.
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You can not set it that way by default during the import.
However, you can select all the objects after import (Or use a Custom Selection/Select Similar tool to select all the 3D Symbols) and then use Modify > Convert > Convert to Group, then Modify > Ungroup and you'll be left with the raw 3D geometry you're looking for.
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I have not seen that before, it is also possible to tab to the next fields in the OIP by pressing, well... tab. However I use Tab and Return interchangeably when I fill out those fields and haven't come across this in worksheet export before.
Please go ahead and send in the files and we can confirm whats going on.
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As far as I know you cannot, unfortunately. It seems to only store this per VWX file and even then the tabs will all default to expanded or collapsed depending on the last state of the file.
(However if someone knows how to accomplish this id be glad to know as well, and will add it to the kbase.)
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So the 3D objects are just being cached then? Let's hope memory usage is done right then and that very large 3D models can be handled...
In testing I threw massively complex 3D models at it (the file sizes ranged from 300MB to 2.5GB for the heavy testing) and it was still able to handle them without screeching to a halt.
The speed seemed to only be limited by the graphics hardware of the machine I was testing on, no longer would I hit Vectorworks' ~2.5GB memory limit and then see a crash.
There is a pause the very first time you render in openGL in a particular file, but after this period where the geometry is cached, switching between wireframe/opengl took only a heartbeat and the more of the model I had already pointed the camera at, the faster I was able to move around. The testing was mostly with the walkthrough tool in a perspective mode to put on as much pressure as possible on the OpenGL rendering.
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It's possible that "Entire Drawing" was checked.
If that's what happened you can use the scale object command again and do a "symmetric by distance" to a known distance.
This is most likely the case.
Using Scale by Distance is detailed here:
http://kbase.vectorworks.net/questions/449/Scale+by+Distance
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As mentioned by a few above, the problem lies in the geometry, which in this (and many) case(s) appears poor because of the way 3DS and other types of Mesh objects import into Vectorworks.
They are handled as a large number of separate 3D polygons at worst, or an overly complex and slow mesh object at best.
For instance, if you created that toilet in Vectorworks using the 3D modeling tools available in the software itself, there would be no issue. Render a Sphere in this rendering mode with geometry and 3D conversion res set to Very High to see what I mean, perfectly smooth edges and surface with no odd warping or faceting.
It doesn't solve the issue, but in this case it isn't Renderworks thats to blame, its what is happening to this kind of geometry during import.
2014 Open GL rendered viewports
in Rendering
Posted
What specifically is not working? Are the viewports not rendering as expected, or are they not showing the correct geometry?