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Biplab

Vectorworks, Inc Employee
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Posts posted by Biplab

  1. The “Marionette” subsystem will provide the Vectorworks user with the ability to algorithmically generate geometry and other Vectorworks objects, using a graphical flow chart like language making the system very accessible to architects and other non-programmers. The basic unit of the language is termed a “Tile” and represents either a type or function.

    Marionette exposes the power and flexibility of Vectorworks scripting to designers and architects who do not want to work in a traditional text based language.

    Functions or Procedures are represented by “Nodes”. Vectorworks 2016 ships with an extensive library of nodes which are all easily accessible from the new Marionette Tool.

    Nodes are connected with wires. Data travels through a “Script” or network as we often call it, from left to right. “Input” nodes expect some argument to be supplied on the Object Info Palette. When the network is complete, it can be executed from the context menu.

  2. This is the K key behavior:

    If the users presses the K key when the cursor is still on the last vertex point, then the object is simply closed.

    But if the user already started drawing another segment and then presses the K key, the last segment will be extended (keeping it's angle) until it's perpendicular under the start point.

  3. "I am using VW 11.5, so I guess I have to suffer for the time being. Increasing my suffering is the fact that selecting "Save Viewport Cache" in "Document Preferences" does not seem to stop the viewport from reverting to wireframe when I edit the annotations - any advice? "

    Answer:

    You can keep the rendered look in the edit modes if you check the "Display Viewport Cache" check box in the Edit Viewport dialog.

  4. Swithcing the active layer does need to render the scene again - as only the active layer is rendered - thus visual appearance changes. Changing the active class changes the visibilities of some objects and thus may or may not need re-rendering.

  5. Slowness of section viewport updates could be (a) because of 3d conversion resolution setting - set it to low or medium if you do not have many curved details in section vp. (b) section vp update does a litle bit more than just updating the rendering, in certain instances it actually recuts the design layers and reconstitutes the cross-section - which might take more time than just rendering a scene.

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