jcbarnes75
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Posts posted by jcbarnes75
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1 minute ago, Marissa Farrell said:
Is there a reason it has to stay a symbol and cannot be a Marionette object saved as a Red Symbol (that will insert as an independent plug-in object)?
I suppose that would work
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Any update to this?
I'm trying to do something similar. I have a symbol with a marionette object inside. I want to be able to change the dimensions of the marionette within a symbol without all the other symbols changing. To accomplish this I'd like there to be a record field in the symbol that can be changed to update the embedded marionette.
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Disregard this comment. I figured it out.
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Ah, I was just starting to do that. Thanks for your help.
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Thanks Patrick. Let me backup. How do I create a node that returns the vs.GetUnits variable?
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I am trying to calculate the area of a 2D polygon in square feet, independent of whatever the document units are. The "area" node only returns a value in the document units. Is there a way to specify the units independent of the document settings?
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Update to this thread. The "weirdness" only seems to happen when I'm in OpenGL. If I'm in wireframe it works much better. The tool works best in top/plan view in wireframe. 3D views in wireframe and/or OpenGL get screwy.
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I've created a pretty nifty 3D projection cone object using marionette. I can change the throw distance, lens shift, etc...
However after I turned the marionette network into a marionette object every time I change one of my parameters everything gets screwy. If I double click into the object and edit the network, then exit everything looks normal again. Anyone have any thoughts? File attached. . . -
Empty group is created when I use the convert to 3d polys node. I've attached the vwx file. Can anyone help?
Object node breaks compose node
in Marionette
Posted
When I run the script as a wrapper it creates a closed polygon, but when I convert it to an object node it no longer creates a polygon, just 2 separate lines.
marionette compose test.vwx