Good day, Thanks for checking into it.
All the textures are in place, and the mirror effect changes based on the applied texture (i.e. I applied a gold brushed mesh texture and the mirror took on a slightly greenish yellowish tint)
I tried class textures, and direct textures, as well as none... The hard part is the bricks and wooden panels are .01" extrusions to I can get my details in there in different classes..
Also I have deleted the wall, re rendered, and the mirror is still in place... im even more confused now... that wall was a pain to create in the first place because of the very long, shallow curvature of it.
Here is a SS of the deleted wall.