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RobbieButler

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About RobbieButler

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  1. Nope, it started in 2019. I haven't changed anything, but closed the program and restarted it again before importing - that seems to have done the trick! No import required. Odd, I haven't changed anything since the last time I restarted. But problem seems to be solved! Thanks Mark! Rx
  2. Have restarted the program. Interestingly, it workings in a new file, but not in my working document... VWX Problem.mov
  3. There's already a label legend on it. Which works when manually inputting information. I'll try restarting it and see if that works... Rx
  4. yep, have edited the original question. ūüôā
  5. Hi @markdd, Thanks for the response - yep, that's what I've been doing, but it doesn't seem to work. Rx
  6. Hello! I'm having trouble using the new spotlight numbering tool in VW 2019. I can't seem to get fixtures to take the channel info. I've attached a video of the problem. Any ideas? Rx VWX Problem.mov
  7. Hi there, Is it possible to select objects within a range of certain parameters. For example, I'm using spotlight and would love to be able to select channels x through y so that I can edit them, rather than have to select them all individually which would be really tedious. Cheers! Rx
  8. Hello! Having trouble with fixtures. When I turn them on, they emit the beam and hit the objects as you would expect, but they aren't casting shadows, its just a continuous beam. The set is currently mesh and it won't convert to a generic solids. It was also originally a CAD File and I am only on a trial version of render works. Don't know if that makes any difference. Any ideas? Cheers for your help! Rx
  9. Hi Mark, Thanks for your wanting to help, but I'm afraid I don't have permission to share the set. Rx
  10. I am wondering if there is a better way for me to arrange the drawing of my lighting plan. It's an odd one because the entire rig is scattered all over a large set. Because of this your typical top/plan view is redundant as there are no bars, the lights are located at odd heights and depths on a mainly upright structure (although the set is in no way vertical; it is very very clunky with hundreds of nooks and crannies.) I have been asked to come up with a drawing which includes an easy-to-read 2d version and a full 3d model in which we can render to play about with and later upload into Ma3d. What I have done so far works but is extremely difficult to navigate: I have made a front viewport of the set on a separate design layer. I then rotated the viewport so it was visible in top/plan view. I then drew my 2d lighting plan onto of this. That's step one done. What I did then to create the 3d model was create a plot and model view of each fixture, this works fine as it gives me a working 3d model but it means that I end up with hundreds of definition layers as I can't just do 2 or 3 because the rig is so scattered. This means that when it comes to rendering, I spend ages jumping around trying to find the right definition layer in order to select a fixture to turn it on. Is there an easier way? Thanks for all your help!

 

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