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DMC

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  1. Thank you, I'm getting there. The other trick is with the lighting, background, and output resolution.
  2. I'm in need of rendering a crystal clear glass object (such as an ornament or wine glass), smooth and sparkle shine. The object is built with NURBS and rendered with the texture 'glass clear'. When shown in Final Quality Renderworks, the object is so clear that it's invisible. After some tweaking, I'm able to get a solid gray object. I'm looking for the settings to get a sparkle clear glass object. I'm sure the lighting and OpenGL settings also effect the results.
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