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  1. Nope. I'd like to know too. Best guess is, there's no good way of doing it.
  2. Oooh....Now that is fancy, Jim. I feel like, from Vectorworks, it would nice to have sort of separate sliders when you make a texture that adjust how bright the light is when you view it directly and how much light it actually throws off into the world.
  3. I'm being asked to create a rendering of the exterior of a restaurant that my company is proposing some lighting upgrades for. One of the options is a direct-view flexible RGB LED rope-light-like solution around the top of the exterior wall. In order to get the brightness that I need out of the glow or backlight textures, I have to pump the brightness up significantly in order for them to look correct. But the amount of light that they are throwing off onto my exterior walls is too much. I thought maybe I could make some sort of "invisible wall" for the lights to throw their light into that the renderworks camera could see through, but I don't think that will work because in Vectorworks, if an object is transparent then light passes through. Anybody got any ideas?
  4. Matt, I can't thank you enough for you personal assistance with this. You really helped me understand the importance of accuracy with the perspective lines. I also did not realize the importance of making sure that the reference object was in line with the perspective lines. For the forum - if anyone is listening - The problem was that I had the reference object way far away from the perspective lines, and not really on a point that the perspective lines were converging on. I also had my vertical perspective lines what I thought was just a couple pixels off. A couple pixels is a big deal. It really needs to be super accurate and you need to be sure that the vertical element in the photo that you're using is actually vertical. If you're using something like a pillar you're probably fine, but if you're using something like a home-made accent piece somebody installed, you're trusting your accuracy to that guy's spirit level. Thanks again Matt for your above-and-beyond level of support.
  5. I can't get my camermatch to work. It's always way off no matter how I put my reference lines. I've tried multiple reference marks and lots of different placements of the reference lines and I can't get it anywhere close. Is it just me or is something strange going on? CMA_Cameramatch.vwx
  6. Just got off the phone with V'Works support. V'Works 2017 Spotlight. I had to call and ask where the location of the entertainment lighting instruments is. It's under Object Styles. I asked if I can move that to somewhere easier for my users, and they said that wouldn't be recommended. Best you can do is make a copy of it into your user libraries. Can I request that the location be moved to the root Libraries and perhaps be renamed to "Objects-Entertainment-Lighting Instruments"? I know that you can just use the drop-down menu when you select the instrument insertion tool, but I've got several users in the company here that just plain don't want to do that. They want to do things from the Resource Browser, and they're not going to be happy when I tell them that they have to remember that the location is in Object Styles.
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