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Kizza

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Posts posted by Kizza

  1. The behaviour the OP describes only happens when auto drawing coordination is turned on. The "original" number assigned to the drawing label on creation (with auto drawing coordination ticked) seems to "stick", and renumbering your drawing labels (without creating duplicate drawing label numbers) doesn't seem to work IF you renumber the label to a number that was previously used by any of the other labels on the sheet (even they they have been renumbered).

    Have I confused? :)

  2. JimW, two questions if you don't mind..

    Isn't it simply a matter of automating a process which is at present manual?

    Is there any other BIM application on the market today that relies on it's users to manually update viewports, site models and worksheets?

    Not wanting to rant here, but if worksheets can't automatically update in the background because of not being multi threaded, how did you pull of the subdivision tool?

    And, if in 2016 our site models can't update in the background (but may, eventually), what hope do we have for simultaneous multi 3D model views?

  3. I don't get why in 2016, we still manually have to update.

    Take worksheets for example,

    Imagine the lost productivity worldwide if every user of excel had to hit an update button for a spreadsheet to recalculate whenever it was edited. So questions: Why should we have to recalculate worksheets at all anyway? Why can't they be live? What technical reason permits this?

    Same questions for viewports...

    Same questions for site models...

  4. I use combination of 3D and 2D.

    I model the building so that I can generate my elevations and roof plans.

    For lofts (recently completed one) I usually find it easier to create a top plan view of the loft, a section at the cutting height, and using the section as a guide (convert copy to lines), draw 2D graphics over the top plan view to get the look I want.

    In another thread, there is a discussion on eclipsing the industry. Maybe they can start with something like this first. Adjustable floor plan heights is what we need, but with the current mash-up it doesn't quite work and loft plans take too long to produce.

  5. I do as you do, clean up the survey file, adjust lineweights (if needed) compose polys etc. I then purge all unused classes, select all, put all survey data into one class and layer and that then becomes my "master" survey data. I end up with one layer and one class for the original survey data. I then copy and paste from this to my site proposed layers/classes as required to build my model.

    It's brutal but it seems to work for my smaller projects.

    I'd consider referencing in the site if it was a large project though...

  6. At present, I use all real world elevations and I keep site and building in one file.

    My projects are mainly small alterations and additions.

    Nemetschek should have a close look at improving the 3D experience by allowing us to set a 3D zoom level so that whenever we switch to a 3D view we don't need to scroll through the globe to get to the model.

    I use a saved view presently as a 3D zoom level and use the interactive origin mode to then rotate.

    EDIT:

    I also use saved views to create a view of the building sans site model so I can work on the building as if it were in a separate file.

  7. Firstly, I'm a huge fan of the "Materials" concept, whereby you can set the pen and fill colours for the surface and section cut patterns within the one material. Both Archicad and Revit do it. The most logical way for VW to implement this is by adding a section attribute to classes. I believe this is already been partially implemented in 2016 because roof components can be assigned a cut pattern but I can't verify how this works as I have 2012.

    Secondly, I believe I spend too much time managing/creating classes in VW. Any feature that cuts down on the amount of classes required is a huge plus in my book.

    Now with the above in mind, lets say you've created a section class for a 75mm cementitious slab topping and you want it to show in a 1:50 or 1:20 section but you don't want it to show in a 1:100 section. I believe that if we had the ability to set the "detail level" of a section class (i.e. coarse or fine) then we can quickly and accurately control the graphics within the section viewport. And any adjacent section attributes with the same "detail level" are merged together.

    I hope I make a bit more sense.

  8. I typically model the shell of the building then use the convert copy to lines command and then tinker with it to get the desired result. Very tedious and very inefficient.

    I know this is not what you wanted to hear.

    What is needed is a section attribute applicable by class or by material. The section attribute can then be overidden in the viewport.

    Revit handles this by allowing the user to set a Coarse, Medium, Fine attribute to the Viewport. Coarse settings result in black (or grey) sections suitable for 1:100 sections and fine settings result in the section attributes to show. These settings I think can be applied to scales as well, i.e. you can control what setting is used in which scale.

    I'm sure Archicad can achieve this as well but in a different way.

    EDIT:

    A quick check reveals that the Coarse, Medium and Fine settings mentioned above can be applied globally to the view (VW viewport) but these settings can also be overidden as well by category (VW Class)

  9. The only suggestion I have:

    1) Create the site model in Vectorworks using the existing engineer's data

    2) Add the proposed site model data using site modifiers/3D Polys or Loci etc, and assigning to the appropriate 2D & 3D display (Existing, Proposed or Proposed & Existing)

    You can then create a snapshot of the site model so you can control your existing/proposed graphics in your viewports.

    Whether you can import two terrain models in DWG format and merge together may not be possible in VW (not if you want to have an editable site model). Whether it can be done using some other technique or program is a question I'd like the answer to as well.

  10. Hi Alan,

    Thx for reply but I think my area of weakness is not the modelling side of things, it's more questions like:

    Where is the window's insertion point controlled in the symbol?

    How is the wall cut defined, a polygon or 3D loci?

    I don't want to model the window in place, but rather model a window which I can re-use.

  11. MikeM, thanks for your reply.

    I currently have a US version, so no WinDoor.

    But your suggested method certainly has given me some other ideas to try.

    I'd still like to get my head around how the process on creating a window symbol from scratch works though. Unfortunately, this process is not documented.

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