VincentCuclair
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Posts posted by VincentCuclair
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OK thanks, it's driving me crazy :crazy:
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Jim is this somthing that can be fixed through a service pack or only in a new version?
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OK sorry just found the solution......I don't know if I like it though.....
The model does actually adjust to the new/edited stack objects, however I had placed them outside the Site Model Crop region and instead of automatically adjusting the crop region to the new stakes I need to manually adjust the crop....?! Strange......
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Sheesh all these questions :grin:
Well the whole process was as follows,
1. I created a whole bunch of stake objects in the correct place and height and generated a Site model using them.
2. I right click on the model and choose Edit Site Model Source Data
3. I then added a new (moved an existing) stake object exited the mode and updated the site model and......nothing!
Is this a strange or incorrect workflow?
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OK so I created a site model using stake objects...so far so good, however if I then Edit Site model source data and add a new stake, nothing happens?! Is this a bug or am I doing something wrong?
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Artlantis has plugins for almost all the CAD platforms and the nice thing is you can constantly update the model all the previous work done remains intact, very nice because you can continue adjusting the model in the CAD program and simply push the changes to the Artlantis model each time you're ready.
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Is the likeness in logos a coincidence or is there a thought behind it?
https://www.thevenusproject.com/en/
https://www.facebook.com/TheVenusProjectGlobal
Either way I like it!
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If implemented PLEASE don't make it as it is in Revit where you need to click on the window to activate it, this really 'pees' me off in Revit, I always start zooming directly on a window only to find the window next to it (the one that is active) starts to zoom, very frustrating.
As soon as the cursor moves over a window it needs to activate automatically.
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I am also experiencing quite a lot of lags and a couple of crashes using older files.....this is however quite normal with almost each release so give it a couple of weeks...... (I usually like to think of it as if the PC/Mac needs to get aquainted with the new program :grin:)
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Yeah, a whole bunch of props and 3D symbols would have been nice instead...........
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That problems exist over years doesn't give me much hope that it will
get better in the near future.
We got 3D hatches after about 10 years of bitching :grin:
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I would actually expect (wish) for them to work as we expected.......click the quick button to change the mode, use the quick button pull down menu to change the default....... Beta users this must have hit you at some point!?
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I have the same issue with classes on the menu bar.
Scrolling the classes in the navigation palette works fine on my VW2015 on Windows 10 (and did fine on Win 8/8.1) so maybe you could use that as an alternative.
Nope it's when I want to change the class of an object.......
...the behaviour should be such that the default jumps to the existing class in the list and then mouse wheel scrolling should take you up and down.
As it is now the list opens at the top and you need to use the arrows to scroll the list aaaaaaaalllllll the way down etc....... TEDIOUS like mad.
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Nothing on this either ???
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Still not fixed...... :mad: :cry:
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3D pdf export
Roof components
....nice....
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Hi Jon! Welcome to the forum
Please add a signature with your VWs and PC specs, it makes it easier to help you if we see what you're working with.
To answer your questions:
1. There is no merge or replace function for textures unfortunately however it has been wished for, we'll need to wait a day or two to see if it made it to the coming version....
https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=40544&Number=200928#Post200928
2. I don't think there is a solution for this, however if I recall correctly there have been wishes along those lines, so again we'll have to wait a couple of days to see if it has been inttroduced in the new version.
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Becareful of your health Jim, you need to get some sleep at least!
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...patience.....
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No, it has something to do with class settings in new files, it happens a lot to me with the glass in windows and doors, I can work on several new files without issue and then once in a while the glass shows opaque instead of clear, all I then need to do is go into settings and out agian and the glass is clear. Or I change the glass class texture and it won't first show the changes until I go into settings and change the glass class to a different random class go out and go into settings again and change back to the glass class and then it accepts the new settings...strange but true......
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Would these profiles be symbols ideally, similar to the request for symbol profiles being made usable in Extrude Along Path objects?
I would think there would be a standard set of gutter profiles and that a user would not customize them heavily on a regular basis, just build up their library of profiles and just add new ones occasionally as needed.
Spot on Jim, and as Tim pointed out, it would be good with a solution for end capping (perhaps this also could be a symbol.)
And if we really want to get into things perhaps a solution for downspouts could be added too something like this:
https://andreafacchinello.wordpress.com/uno/downspouts-free/
http://www.vectorworks.net/community/partner-products/product/downspouts
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Please introduce an option for a Gutter in Roof Objects.
I usually use the Fascia to simulate a gutter however, if this function already exists, either enhance the fascia so that it can be used as a gutter or (preferably) add a new option especially for gutters.
If implemented what we need is:
1 options for vertical and horizontal offset
2 options for different gutter profiles
Vectorworks and 3D Printing
in 3D Printing
Posted
How much of this made it to v2016 Jim? (I am considering purchasing a 3D printer to be mainly used with VWs models.)