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VincentCuclair

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Posts posted by VincentCuclair

  1. Just been trying to learn how to make site models and I'm wondering if there is a way to increase the depth as it were of a site model. A flat site makes for a very thin site model and I'd like to add depth to it.

    I usually just add a generic solid underneath the site model to give a higher base with the same color and texture.

    To make holes, slopes etc use site modifiers, like a pad. Check the help files how to go about it.

  2. I would like to go one up and say I believe it is essential for ease of use and decreasing the learning curve as well as saving time going in and out of dialogs, the curtain wall proves it is possible and is in itself a huge leap forward.

    The rectangle wall mode is a classic example of intuitive programming by NV I really like it!

    These 2 features and 64bit make upgrading well worth the money!

  3. I don't want to block Vincent's wish :)

    No problem Micha :grin: it is important to discuss everything here, there are very many users but only a few that are active on this forum. What you say is true also and everything needs to be taken into account, it is a very 'complicated' software to develop and I believe NV needs all the input, opinions and angles possible to develop it in the right direction.

  4. True, but all the years I've been using VWs (parallell to many of the others Bentley, ArchiCAD, Revit, ADT) I have always preferred VWs, because it simply does the basics in everything.

    I must say that I don't use Renderworks for really professional stuff (I never use settings that take more than 5-10 mins to render) but I can produce really good renders (though I say so myself).

    As long as VWs and Renderworks do the basics and in the intuitive way they do and it's developers keep showing the creativity they have in the past it will continue to compete in the basics with the more dedicated competition.

    Lens Flare is one of those things that probably is easy to acquire from C4D at some point but that makes a big but simple difference in render results......i.e. worth investing in I think.

    I always search for effective but simple ways to remove the digital/computer 'feeling' from my renders and this would assist greatly in this.

  5. Most of those effects can be made in post production with PS easier

    and with more control.es.

    That's what I would like to continue avoiding......(I am very capable in Photoshop but by far prefer to create everything in VWs.

    I don't really get why people try to fake real world lens problems

    in virtuality.es.

    Because it looks 'cool'...... and even though I hate this: cool things win competitions even if they won't look like it when built......

    VW should more concentrate on competing with the best CAD and BIM

    applications outside than competing with the best visualization packages.es.

    I don't agree, Vectorworks is very adept at presentation work (far better than the other CAD/BIM packages), that advantage must be kept + most stuff probably can be acquired from C4D anyway which means we don't have to buy a dedicated render package outside of VWs. = BIG advantage!

  6. OK, this is annoying, I know this was pointed out a while ago and it doesn't seem to have been addressed yet?!

    Is it possible to align textures on 2 walls that are placed one on top of the other?

    (I don't want any work arounds thank you, I know what they are.....) It kind of defeats the idea of assigning textures to walls (components) through the wall dialog?!

    ubbthreads.php?ubb=download&Number=11159&filename=Texture%20aligning.png

  7. The easiest/quickest way is to open the 2014 file in 2015, select the resources you want to transfer, right click and choose export, then choose the file you want the resources in and simply exit the file without saving.

    Now you have your old resources in the new file format without loads of duplicate files in various versions.

  8. Well i've definitely had thin lines regardless of zoom with this setting off. If i zoom out quite far now in 2015 with the zoom lw off, the lines become too fat to see properly (even though the real thickness remains the same)......definitely never had that. I've always had really thin lines with that setting regardless of zoom. Check this screen cast, it has the same thin lines for all objects, and if you zoom the remain thin......from a previous version?!

    ubbthreads.php?ubb=download&Number=6551&filename=Sk%E4rmavbild%202012-02-01%20kl.%2011.06.31.png

  9. It seems it is a lot harder in some cases to cancel a Renderworks (re)render in 2015 than it was in 2014?! Is this as designed? So far it seems to happen mainly when in a 3D perspective design layer view, the Esc key simply doesn't cancel the rerender.

  10. If you have a make and model search Google Warehouse first.......if you can't find that, my bet would be Jims Sweep Command, however i would draw a section of the bath as a polygon/polyline and sweep this, that way the inside and outside of the bath lining can have different shaped curves, plus you can easily edit the initial shape if it needs tweaking.....

  11. Before I submit this can someone please check this:

    Start VWs

    Activate the Designer Workspace

    Remove one of the short cut letters from one of the Window>palette options

    Hit OK

    -Do you get the 'marble of death' while the new Workspace settings are saving?

    (It even locked up my computer) I think it also causes a huge memory leak......

    Subsequently when I force quit and restart it doesn't get very far, if I remove the Edited Workspace in App. Support it starts again using the default.

    ubbthreads.php?ubb=download&Number=11110&filename=Sk?rmavbild%202014-09-18%20kl.%2013.58.42.png

  12. In a Sheet Layer Section Viewport displaying Objects Beyond the View Plane what settings do I need to tweak for the new hatches in textures to not show in this situation? I usually use a custom Class for these objects in the Advanced properties but this doesn't seem to work neither do overrides to the different classes in the viewport seem to work for this (I created a special texture with a white color and a white fill for the hatch for this purpose)?

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