First test run of VW2022 immediately produces some major problems using "shaded" (previously OpenGL) view.
These flickering patterns seem to appear on objects that are within a certain distance range of the viewpoint. I have reproduced it in two different files.
Turning off "draw edges" in "shaded options" makes it go away.
I was already experiencing this in VW2021 (see posts here) but it's even worse in VW2022.
This is on an M1 mac mini.