No problem.  There is so much stuff in the library with different naming conventions, it can be challenging to find things sometimes. Bump/Displacement can really be hit and miss with these photo based textures.  I find that most libraries just take the photo and turn it to a greyscale to make the bump map.  That can lead to some undesired results if you are actually going to go to the trouble of rendering displacement.  One strategy I use is to open a texture's color image with a photo edi
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