@zoomer I'm lucky that openGL renderings satisfy the majority of my needs.  I've done a lot of fun playing around with bump maps and grass shaders, but the render time requirements just make it unrealistic for most of my needs.  Cool though 🙂   Here are some of the bump map test I was playing with last year.  Ramping the faces of stone so they were not in the same plane.  Fun for super close up work, pointless for distant views. bump   same texture without bump
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