Hello,
pls can anyone help me with realistic grass rendering on a quite large site model (approx. 100 x 200m)...once I place texture bed on a site model and change texture bed class details texture to grass shader, the final render is without realistic grass
When I do the same process with smaller site model, it works
Any advide please
Im using Vectorworks 2020
Thank you
@zoomer I'm lucky that openGL renderings satisfy the majority of my needs. I've done a lot of fun playing around with bump maps and grass shaders, but the render time requirements just make it unrealistic for most of my needs. Cool though 🙂
Here are some of the bump map test I was playing with last year. Ramping the faces of stone so they were not in the same plane. Fun for super close up work, pointless for distant views.
bump
same texture without bump