I managed to correct this by editing the object's render settings in the OIP. In the render tab, I changed the part to "main slab texture..." This gave me access to the typical ability to change the map type settings, I changed it from default to auto-align. This fixed the problem. I then set it back to overall class texture so it would behave like my other hardscapes. No stretching and looks the way it should 🙂    
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