I am 95% sure this is not possible currently, but I would love to be able to set a class within a symbol that takes it’s attributes from the current class that that symbol is assigned to.
Currently - once a symbol is defined - it’s display attributes are unaffected by which ever class it is assigned to once placed on a design layer. (please correct me if I am wrong)
For example - I have a big library of scenic flats. So that the colours show properly in vi