I would like the Shell Tool to be able to create a shell that doesn't have a surface hole (eg. a hollow object with thickness).
I would also like to be able to offset a solid using the Offset tool (eg. make a solid that's inset or expand by a given distance from the original).
Both of these options should also become available as Marionette nodes.
Kevin
Bumping to add support
+1 for shell as offset and no hole, I think.
Does this mean shell a cube and get a bigger cube? I think this is an offset mode, though. Sometimes we want the hole.
+1 offset surface. Some surfaces can already offset, but it's mercurial. I think if there are any inflection points, the offset can only work on the separate surfaces on either side of the inflection. NURBS surfaces seem preferred.
Example, extrude a serpentine 2d poly. This extrude will not offset.