Hey,
I'm trying to do a rendering that has a mirror ball in it. Any advice on how to achieve that effect? I'm using Spotlight and RW v2016.
Thanks!
Hi ... haven't been here for a while
I found in my stock a Mirrorball from 2011.
The only difference that I see to the one michaelk posted is that the texture is
completely based on tile-shaders, so it doesn't need an image for the holes
and the size of the dots stays adjustable by modifying the circle diameter in the transparency channel .
In FQRW it renders quite fast.
With lit fog enabled it takes a while at least on my MacPro from 2006 ;-)
I've worked with Caustics in C4D, fou