I wish VW would treat NURBS curves like 3d objects when rendering so they look the same as an edge of any other piece of geometry. (Yes, they would disappear when rendered in a Renderworks mode or OpenGL with edges off which. This would be better than them being weird line thickness in other modes like they are now.)
NURBS curves are not the same as planar objects and shouldn't fall into the same category. They are true 3d objects. I have used them in this way for years but recent rendering "i