Even though the latest rendering engines have more shaders and PBR workflows that yield richer results... the built in Renderworks engine can still do some neat things.   Do you have any super tricky textures you have made?   Here's one I was playing with a few weeks ago... It uses images for all four shaders to create an interesting effect when exposed to direct light compared to shadow. Note the extensive use of bump and self shadowing to simulate geometry to
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