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pschlie

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Posts posted by pschlie

  1. I confess I'm not sure what you mean, as althought the dimentions of the

    extrude may be viewed/edited within the OIP, it's 3D placement and angular orientation can not be (as may be done for many other objects)?

    Having to move, rotate, etc. with no precise control or view of its resulting

    placement utilzing move/rotate etc. menu commands is at best painful.

    Or maybe I'm hopfully missing something such as how this may be enabed

    through the OIP?

  2. As extrudes are used as the basis for most framing and trim elements,

    and are nearly impossible to flexibly define/edit/place presently;

    and thereby wish to be able to easily view/edit an arbitrary extruded

    object's z origin and x/y and x/z orientation angle in addition to

    it's x/y origins and height from the obj info pallet.

    Ideally it would seem that all objects, including extrudes, should

    have common baseline object info, possibly something like:

    Origin: (relative to layer origin)

    x: XXXX [edge/center]*

    y: YYYY [edge/center]*

    z: ZZZZ [edge/center]*

    x/y: AAAA x/z: AAAA y/z: AAAA l: LLLL

    Extent: (relative to object origin)

    w: WWWW dx: XXXX

    h: LLLL dy: YYYY

    d: HHHH dz: ZZZZ

    x/y: AAAA x/z: AAAA y/z: AAAA l: LLLL

    Display:

    line: [fill] face: [fill] volume: [fill]

    Where [edge/center]* defines an objects origin about it's:

    corner = cartesian origin, or center = origin + extent/2.

    Thereby size/orentation may be reasonably consistently specified:

    x:edge y:edge x:edge y:center x:center y:center

    - / - / - /

    / / /

    y / y o / y o

    / / /

    - o _ / _ /

    | x | | x | | x |

    - ------- - -------- - --------

    | | | | | |

    y/h | | y/h o | y/h | o |

    | | | | | |

    - o------- - -------- - --------

    | x/w | | x/w | | x/w |

    - ------- -------- --------

    / / / / / /

    y/h / / y/h o / / y/h / o /

    / / / / / /

    - o------- -------- --------

    | w | | w | | w |

    | x | | x | | x |

  3. wish to easily select one-of potentially several co-located objects

    (as may naturally exist when multiple windows are stacked over each

    other in a wall), and then move it (for example shift-up/down/left/right)

    when viewing them all in a view perpendicular to the selected object (or

    object it's embedded within, i.e. wall for example).

    (and easily select an isometric view of an object relative to itself)

  4. As although a custom-selection/visibility script may be added to the

    script list; it would be very nice if the most-recently-used scripts

    were automatically available via a menu selection list to make selecting

    frequently used scripts easier (and semi-custom-selection/visibilty

    scripts are automatically added and named by their selection criteria,

    without having to explicitly save them.)

  5. Although it's nice top be able to prevent the auto-saving a file

    when edits may not be desired to be retained; it's fairly annoying

    for the confirmation to be presented periodically when no edits

    have been performed (as changing view orientation should not be

    considered an edit).

    Ideally auto-saving should only be performed after some unit of

    time after the first true otherwise unsaved edit was performed.

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