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pschlie

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Everything posted by pschlie

  1. I confess I'm not sure what you mean, as althought the dimentions of the extrude may be viewed/edited within the OIP, it's 3D placement and angular orientation can not be (as may be done for many other objects)? Having to move, rotate, etc. with no precise control or view of its resulting placement utilzing move/rotate etc. menu commands is at best painful. Or maybe I'm hopfully missing something such as how this may be enabed through the OIP?
  2. As extrudes are used as the basis for most framing and trim elements, and are nearly impossible to flexibly define/edit/place presently; and thereby wish to be able to easily view/edit an arbitrary extruded object's z origin and x/y and x/z orientation angle in addition to it's x/y origins and height from the obj info pallet. Ideally it would seem that all objects, including extrudes, should have common baseline object info, possibly something like: Origin: (relative to layer origin) x: XXXX [edge/center]* y: YYYY [edge/center]* z: ZZZZ [edge/center]* x/y: AAAA x/z: AAAA y/z: AAAA l: LLLL Extent: (relative to object origin) w: WWWW dx: XXXX h: LLLL dy: YYYY d: HHHH dz: ZZZZ x/y: AAAA x/z: AAAA y/z: AAAA l: LLLL Display: line: [fill] face: [fill] volume: [fill] Where [edge/center]* defines an objects origin about it's: corner = cartesian origin, or center = origin + extent/2. Thereby size/orentation may be reasonably consistently specified: x:edge y:edge x:edge y:center x:center y:center - / - / - / / / / y / y o / y o / / / - o _ / _ / | x | | x | | x | - ------- - -------- - -------- | | | | | | y/h | | y/h o | y/h | o | | | | | | | - o------- - -------- - -------- | x/w | | x/w | | x/w | - ------- -------- -------- / / / / / / y/h / / y/h o / / y/h / o / / / / / / / - o------- -------- -------- | w | | w | | w | | x | | x | | x |
  3. as then it be easy to alternate between a fully rendered stacked 3D layer and top-view plan layers composing it which may have been zoom/scrolled differently to make editing easy; without having to fool with creating view ports. (as it's easy to align the layers when desired, but would prefer not otherwise).
  4. wish to easily select one-of potentially several co-located objects (as may naturally exist when multiple windows are stacked over each other in a wall), and then move it (for example shift-up/down/left/right) when viewing them all in a view perpendicular to the selected object (or object it's embedded within, i.e. wall for example). (and easily select an isometric view of an object relative to itself)
  5. Wish to be able to individually shade/map all surfaces of floor object (and possibly roof-faces presuming they're similarly modeled) without having to destructively decompose them (so that they remain editable as an integral whole.
  6. Better, however believe a hybrid solution would be better: - save with confirmation after N operations AND T units of time. (thereby one won't be pestered to save prior to T units of time, even after performing N possibly very simple operations within an short period of time).
  7. As although a custom-selection/visibility script may be added to the script list; it would be very nice if the most-recently-used scripts were automatically available via a menu selection list to make selecting frequently used scripts easier (and semi-custom-selection/visibilty scripts are automatically added and named by their selection criteria, without having to explicitly save them.)
  8. Although it's nice top be able to prevent the auto-saving a file when edits may not be desired to be retained; it's fairly annoying for the confirmation to be presented periodically when no edits have been performed (as changing view orientation should not be considered an edit). Ideally auto-saving should only be performed after some unit of time after the first true otherwise unsaved edit was performed.
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