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Owen Walz

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Posts posted by Owen Walz

  1. I'm wondering if there's a way to reference one camera with multiple viewports. IE I'd like to be able to update the perspective of multiple viewports (with various class settings) at once. This is typically an option in 3D rendering software, but I haven't found a method in Vectorworks yet.

    Correct me if I'm wrong but once a rendtrworks camera is linked to a viewport it cannot be linked to another viewport.

  2. I'm wondering if there's any way to emulate the kind of palette toggling seen in products like Creative Suite. I find working with VW on a laptop pretty frustrating given how limited the screen real estate is, and how cumbersome it is to position, close and restore palettes.

    Is there a script for this? Is this a feature in the works?

  3. Thanks guys. I'll take another look at these options (screen plane, constraints).

    I hear you Jim. Shift does seem to lock to an axis, but doesn't always prevent snapping to / movement along the unseen axis.

    Any chance there's a way to map a keyboard shortcut to switching to / from screen plane, in case that's the best solution? Haven't found one yet. Maybe that's an advantage to working planes.

  4. I'm wondering how to ensure that I'm only moving an object along the axis that I can see with a given view. IE, if I'm moving an object in 3D from a side view with no perspective, movement is limited to Y and Z axis, or if viewing from the top, Z movement cannot occur from snapping.

    This seems to happen on its own some of the time, and other times I move something only to find out it's slipped into another location in the unseen dimension. I've tried holding shift, and this doesn't seem to solve the issue.

    Any particular sort of workflow or plane setting that would help with this?

    Thanks,

    O

  5. Thanks guys. I hadn't considered the layered viewport option, and resorted occasionally to the annotation solution Michael mentioned (and always worried I would forget about updating it when I change geometry).

    Sounds like a feature request maybe? I imagine this being added as an attribute to classes, i.e. a 'section style' in addition to the standard line and fill options. That would be pretty great.

    If the roadmap is moving towards 3D and generated sections, this kind of granularity would be necessary.

  6. I'm wondering if there's anyway to have section viewports generate a few different styles for the sectioned objects (i.e. denser hatches for certain objects, lighter line weights for more detailed pieces). I see there's an option for different classes for 'structural' objects, but I don't see anyway to specify what objects are 'structural.'

    Ideas? Thanks.

  7. I've created a custom title block using the sheet number and sheet title suffixes in its fields, and it works as intended in a new blank document (i.e. syncs this info with the sheet info). However, when I insert this same title block in some documents started by others, this function doesn't work (and viewport labels don't auto-update either).

    Is there some way to toggle on automatic drawing coordination if it isn't enabled on a document? Or is there something else going on here?

  8. I've noticed that the different rendering modes overlap significantly, and in many cases use the same rendering process at this point. Yet they have a separate menu item, and separate options dialogue, which I'm guessing is a holdout from earlier frameworks. Since their functions overlap so much, separating these modes (hidden line, dashed hidden line, sketch, artistic render works, render works, etc) is confusing, and doesn't accurately describe what the software is doing.

    At this point there are two engines, correct? OpenGL and Cinema4D? Use that as a starting point, and let the user mix and match linework styles (hidden line, dashed hidden line, artistic lines, etc), texture options (white model, full textures, etc), backgrounds, lighting, quality, effects. Sketchup does a decent job with this.

    This would remove an obstacle for new users, who at this point have to play with all the modes to find which one has the exact option they're looking for (or find out that this particular style combination doesn't exist).

  9. It seems like a workaround is to set up a sheet layer with multiple pages, one viewport per page, and use the export image function. That way you can get a set of image files in one shot, in a variety of formats. The downside is that the system hangs pretty badly if they aren't all updated. A background process with a progress bar would be preferable.

  10. I'm wondering if anyone has a workflow suggestion. I'm hoping to send all my Renderworks viewports out to Photoshop for post processing (lens effects, etc). Photoshop can watch for files to run actions on, but I'm not sure how to get VW to produce these files. It seems as though batch render is sort of limited in this regard, since I typically use viewports to set crops, lighting, etc.

    Any ideas? Thanks.

  11. I suspect the answer is no, but is there any way to control the background viewed while modeling in uncropped perspective projection? The whole green grass / blue sky is pretty distracting while trying out different render settings, particularly for theatrical applications in which the background is a dark interior. I realize this isn't an issue in viewports but it is while working in a design layer.

    If not, feature request? Seems to go along with Vectorworks' move into serious modeling features.

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