I'm trying to transform a 3Dpoint in my drawing to a point in the screen, intuitively I would multiply with a (VW)TransformMatrix that should be easy to retrieve.
I tried this:
VWTransformMatrix viewMatrix;
gSDK->GetViewMatrix(gSDK->GetActiveLayer(),viewMatrix);
This line returns a empty (identity) matrix, even when i'm not in top view.
I'm using an isometric perspective.
What could I be doing wrong?