So the basic idea of top/plan view is that it's a kind of symbolic representation of a 3d reality. It's not quite the same as a horizontal section, because drawing convention has it (mostly for good reasons) that in plan view some architectural elements like stairs or doors are shown in a way that's not quite a literal projection of what those things look like from "above".
In vectorworks we can (now) create a plan view of sorts by making a horizontal section.
Or we can go with the "top/plan" view which (in theory) creates much the same but with certain architectural elements show in the proper symbolic way. In reality this doesn't actually work though, as soon as you start dealing with anything a bit complicated. We're given tools like the Auto Hybrid to partly deal with this - effectively the Auto Hybrids let us say "this part of the 2D drawing shall be generated in much the same way as a horizontal section is". So what we end up with is a kind of mashup, where parts of the drawing are generated as a literal horizontal section, and parts are generated as 2D symbols which aren't literal projections. And these bits don't really join together properly, and there are all sorts of reasons why having certain things in these containers makes everything a bit difficult. So it seems basically inevitable that all sorts of things have to be patched up in 2D layers in order to create something presentable.
Essentially in my opinion, "top/plan" view is a mess and just doesn't really work. I don't really see how it can ever work properly in its current form.
Why can't we have a plan view that takes, as its starting point, geometry that's generated by literally cutting the 3D model. Then the symbolic elements like doors and so on are inserted into that in an intelligent way. In my mind it could be as simple (in principle) as a tick box in a viewport setting. So we just have one "plan view" which we can toggle between (a) a literal horizontal section of the 3D model and (b) the same but with things like doors replaced with conventional architectural symbols.
At the moment it seems to work in a completely backwards way - we start off with a 2D drawing that kind of generates the 3D stuff (but not very well) and then we go into 3D and draw all the other bits in a way that either feeds back to the 2D drawing in an unsatisfactory way, or which we just give up on drawing in such a way that will generate things properly in 2D, and chunks of the information end up getting drawn in parallel, once for the 3D model and once for the 2D output.
This just doesn't encourage model-centric drawing, which, I think, is what we're all trying to move to, isn't it?
So, anyway, ultimately my question is whether, in the long term, Vectorworks will move to something more like I describe above, or is the the current "top/plan" view approach here to stay?