Hey superstars of the VW forums, I'm currently working on several random ventures, one of which relies heavily on some exports I'm doing from VW into the .3ds and .fbx formats. My query relates to how VW handles rendering and exporting the normals of a surface. Most of my current exports come out looking like they are missing half their data. On further inspection it's just that the surfaces are inverted, often facing inwards of the object. Even some of the most basic cubes end up with ha