An example for an custom marionette node, using controll geometry. Collects symbols out of a symbol folder and place them into the controll geometry path. Supports randomness for offset of the base grid, density, and angle variation. Nice for crowd, trees, forest etc. Have fun!   RandomSymbolinArea_(1).vwx RandomSymbolinArea_3D.vwx RandomSymbolinArea_v02.vwx SymAreaMarionetteTest.vwx