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  2. #Walid R., the set has changed a lot in the past 2 days & is not as big, and they are having me work on 2d elevations to work out panels & wainscots which are in a different file. Today I've tried working in the 3d file that had the issues & I can not get it to happen, I don't know if I need to be working in it for a while or not. I was able to get the walls to be visible by closing & re-opeing VW with no problem. Now the only problem I'm having is trying to do a Realistic White Colors rendering with the floor as a solid white fill the view renderings so dark you can not see anything. I do not have any light objects in it, but have the Ambient Lighting on maxed out. The only way I can see a white rendering is to have no fill in the floor polygon. Shouldn't the ambient lighting light up the room in renderings?
  3. Hello, I originally posted this on another forum and it was suggested I would get more help here. I am using MA2/MA3D, version 3.8, not MA3 for this project. I am using VW2020 SP 2.1 just updated this morning from 2.0. I have worked a long time in MA3D, and now trying to make the change to VW2020 hasn't been the easiest. I want to be able to import into MA3D what I see in VW2020, and so far, that has not been simple at all. I am having issues exporting from Vectorworks 2020 to MA3D. The problem as I understand it from talking to people is the "normals" are flipped on the model? Models are not showing the same exterior. Here is what happens: I export the model as 3ds, include textures. I have tied as jpeg and png, neither change the results. In the Open Gl render in vw2020 you see the stage complete. When I import it into MA3D, the surfaces of the items are translucent. Everyone I have asked says it has to do with the normals being flipped but have no idea how to fix it. The picture I attached is a file I started just trying to learn how to use the program. I added a basic stage from the stage tool. I added a basic LED Wall from the tool in the events tab. Both of these are simple items that are internal to the program, and I would think have nothing special about them. When I click on the the stage deck and 3D options, each piece is set to default "Black" They do not have a texture assigned. When viewed in Open GL in VW2020 they display correctly. Once exported, they display with no stage top. For the LED Wall, it has a texture of a picture I imported and made of the video map. I was not sure how to get the LED wall to "display" the map without making it a texture. Is there a way to assign the image directly to the surface? I have included an image of what is happening as an example. Left side is Open GL in 2020. Right side is how it imports into MA3D. Any help or ideas would be really appreciated. Thanks, Anthony Wayne
  4. Thanks, Peter. I am using top spec'd iMacs from 2018 with 32GB of Ram, so it sounds like that should be fine.
  5. Hi Mike, The file might be too big to attach (50 MB). So I created a Dropbox-link for you to download from: https://www.dropbox.com/s/yv6gfp7kks4pl0h/p80III_modell_200128.vwx.zip?dl=0
  6. Good morning, Thanks for your feedback. I will try posting on the rendering forum as I do not use Vision. To answer your questions, I am using MA2/MA3D, version 3.8, not MA3 for this project. I am using VW2020 SP 2.1 just updated this morning from 2.0. I have worked a long time in MA3D, and now trying to make the change to VW2020 hasn't been the easiest. I want to be able to import into MA3D what I see in VW2020, and so far, that has not been simple at all. The picture I attached is a file I started just trying to learn how to use the program. I added a basic stage from the stage tool. I added a basic LED Wall from the tool in the events tab. Both of these are simple items that are internal to the program, and I would think have nothing special about them. When I click on the the stage deck and 3D options, each piece is set to default "Black" They do not have a texture assigned. When viewed in Open GL in VW2020 they display correctly. Once exported, they display with no stage top. For the LED Wall, it has a texture of a picture I imported and made of the video map. I was not sure how to get the LED wall to "display" the map without making it a texture. Is there a way to assign the image directly to the surface? Thanks, Anthony
  7. For a while, I was using the spotlight number tool to auto label my tables. I recently started getting an error that "there are no objects that can be numbering in the current document" when selecting my tables. I use the Vectorworks Event Planning Record attached to my table symbols and I reference the table number field. Like I said, I had been using it well without a hitch for awhile. Right now the only way to label my tables is to click on them one by one and type table number in the data field on the object info pallet. Anyone have thoughts? Thanks, Scott
  8. I wrote the nested script in a matter of minutes once i figured out that i have to create a reference name for the zone name in the conditional statement... I'm thinking of just using an excel script to create a script for me that includes the maximum amount of zones the building house in one story. Turns out, it works on multiple stories !! I'm thinking about how i can do this in a simple manner and... will this crash VW? attached file below. Also, do you know if referencing the object name (=N) with a record using the datamanager would eliminate all these complications? count by zone nested-working.vwx
  9. Today
  10. I will look more later, but the simplest explanation as to why you can't do what you want is that there is no link between the objects and the zone. The objects don't ever know that they are in the zone. And the zone does not know what objects are inside it unless you specifically run something using LOC. Perhaps what you really want is a script that will go through every named object (or named in a certain class, or named with a certain record attached) and attach a record to the objects that match the LOC for each object. It should also remove the record for all objects first. Then you have a directly (though fragile) link between the object and the zone and will have a lot more flexibility in what you want to do. You just have to remember to rerun the script when objects get moved into, out of, or between zones.
  11. @John Vancouver in building demonstration files, etc here at the mother ship, a trick we've used when walls misbehave is to just go into the wall style and change something, then change it right back thus causing a "reset" or "bump" which can solve some odd issues... Wes
  12. Update : Here is a nested working version. Question, why can't i call out the object name? by =N, but rather have to create a conditional statement if N=zone 1, then print zone 1, rather than printing it altogether? PS - notepad ++ really helps out with these conditionals count by zone nested-working.vwx
  13. I can also confirm that VW2020 works on Catalina. I have been using it on a mac mini. 3.2 GHz 6-Core 16GB ram Does seems a little heavy on the ram side, but are planning to upgrade in the near future. Most of the time graphic card seems to perform ok, but a little slow on complex models.
  14. Hi elch, what version of Vectorworks are you using? Would you mind attaching your file here so I can take a look? Mike
  15. Hello everyone, Is there any debugging procedure for a DGM? I have a set of modifiers, pads and grade limits, tried to adress most modifier conflicts, but there are still strange things happening in the resulting topography. For one proposed countours do odd zig-zags in unexpected places, which cannot be deleted using the "modify proposed contours" mode. It is possible to delete the extra vertices, but they just bounce right back. Also, straight and curved roads create overlapping pads which then result in modifier conflicts. Is there a way to connect them properly?
  16. It depends on which option you chose when you created the hanging position if you used the geometry option double click (or right click and choose edit) and you can edit the contents of the hanging position if you used the symbol option open the resource browser and locate the symbol in your open file right click on the symbol and choose 'edit 2D ' once your are in the edit mode for the hanging position you can change the truss type, add more truss sections and so on freely.
  17. I'm told the reason this functionality was removed is because of the way Workgroup Referencing and the Data Tag work. If an object is tagged with the Data Tag tool in a referenced layer and then the referenced layer is updated, it's unable to know which object was tagged, because all objects from referenced layer are deleted and recreated again. So they removed that functionality. That's quite interesting because I think it reinforces my suggested solution to the problem, which is to get rid of the antiquated workgroup references and replace them with something smarter.
  18. Thanks for answering. I tried but nothing happens. The strange thing is that I open the same file in the PC version and I have no problems. I'll keep trying
  19. Hi, how can I select all truss modele when they are in a lot of hanging position?
  20. Complete guess, but it looks like it has been assigned a Line Style. Check in the OIP and see if there is a setting for Line Style that you can change. Just converting to UnStyled is probably not enough as it will leave the settings as they are. You need to change to a simpler line style and then convert to UnStyled if you want it unstyled.
  21. Greetings. It is happening to me in the MAC version, which when using the "Jumper Cables" tool is displayed as shown in the capture (Red Color) In black, use the "Power Cable" tool. My question if anyone knows, why in the jumper cables (red) all those perpendicular marks on the path come out, thickening the line. In Win 10, it doesn't happen to me. Any ideas if it's a setting or something I'm doing wrong? From already thank you very much.
  22. Afternoon David, You are most welcome, glad you are all up and running, please get in touch in the future if we can help at all. 🙂 Have a lovely day! Helen
  23. Thank you Rob. I found it.
  24. @Dubman Could you send us the test file to look into the wall problem? Thanks for your testing efforts Walid
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