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  2. I see. I guess I'd assumed the "most recent issue" data would be stored at file level rather than being contained in individual TBBs. Does VW have to look through every TBB in the file to work out what's the latest issue date? Anyway, I think it works fine just to include the drawing register sheet in each issue, because if it displays the latest issue no. and date for that sheet, it ought always to be correct (hopefully...time will tell).
  3. I do no more remember what the reasons was but at some early point of my VW career I decided that Selection Mode 3 is not good for me and since years, I only use Mode 2 ! I think it may have to do that the extra snap markers were disturbing, unreliable or not consistent between object types. And that it my lead to accidental geometry edits, when I usually just want to move or resize things in a basic way. And when I do need more complex edit options, I double click on the object and use Modify Tool anyway. But the last years, Selection Tool in Mode 2 did everything I expect from a Select/Move/Drag Tool. I never missed something.
  4. BTW, here was my initial thread about this issue :
  5. Usually I do a standard export to C4D from VW. So that I can save it to a proper location instead of having it in any arbitrary temp folder and AFAIR i was able to set C4D to its default "cm" units, which won't get lost after further exchanges. And usually I start cleaning/setting up at that point, like sorting my VW Classes in C4D's Layer list, assigning Materials to C4D Layers and such stuff. After the next changes in VW I start to use Exchange by "Sent to C4D". And I will have C4D already open and my initial C4D file loaded before I "Sent to C4D". What should happen is that, after VW sends, (C4D starts if not already open) in C4D a popup window opens with the usual options and it will refresh/load in new or changed geometries and new materials. That was how it always worked. And with my last attempt a few years ago it did work that way - on Mac. But C4D Exchange did no more work on Windows for me. What ever I tried, C4D did not react after I "Sent to C4D" from VW. So basically what you experience. But I asked on both DE and US VW Forums and it seemed that nobody else was experiencing that problem. My last C4D Version is R21 and I think it was with VW 2021 or VW 2022. Initially I thought my C4D version may be too old, in a way that VW's Cineengine sends a C4D file format that is too new and no more compatible with my old C4D. But Exchange still worked flawlessly and lossless on Mac though. I wanted to do my C4D Renderings on the faster PC at that time but the job got a nightmare because for each Exchange I had to take over the VW and C4D Model to Mac, do the Exchange, care about some path problems between Windows and Mac before I could go on working and rendering on my PC. So can you please give some more information about your hardware, operation System and VW and C4D versions ?
  6. Ha ha ok! This was why I thought I'd post a discussion about it rather than charging straight in with a Wishlist item. But if the mode groups were split between Interactive + Transform would that compromise the way you (or Pat) work at all? All the options would still be there, just rearranged slightly. If you are not using Transform mode at all it may even be an improvement for you as would reduce the amount of clicks when cycling through the modes. I have literally NEVER used the first two modes + have never accidentally resized an object when moving it! 🤷‍♂️ I do use Move by Points a lot though... Thanks for the feedback.
  7. I use the first two modes the most and rarely use the third. How can you not accidentally resize things all the time? It's true, we all use the tools differently. I reset the Tilde hotkey to let me scroll through the options. Been doing that for so many years, don't even think about it anymore. Don't you dare suggest they kill those modes... I already lost screen plane amd I'm still angry about it 😂
  8. Today
  9. I should add this is a freelance position that will require at least 20 - 40 hours per week. You will need your own VW 2024 license and ideally have project sharing experience.
  10. - ohh, okay got it, this means that this linked text could be reading data from other TBBs, which is currently not possible. You can set up a project data field for this that you will have to manually update, but then the data will be visible in all TBBs.
  11. Thanks. I've tried these three The first one pulls through a date, but it's the date that I set as the issue date of the sheet the drawing register's on. I suppose that will work as long as I include the drawing register in each issue I make, but ideally I'd like it to pull the same data that the drawing issue worksheet pulls.
  12. Hi everyone! Trying an export vectorworks model directly into cinema4d (command "send to cinema4d") i've faced a problem. So i click on button "send to cinema4d", then i see menu with export options, click on "Export" button, vectorworks starts to calculate geometry, then calcuclation reaches 100%, and then... just nothing, no further actions neither from vectorworks nor from cinema4d. any thoughts? thanks in advance
  13. Take a look at this thread. It might help you do what you are trying to do. The only way I know of to make a worksheet of Resources instead of placed objects.
  14. I use all the modes on a fairly regular basis. I use the first mode when I know I am moving things and don't want to accidentally change their size. I normally us the second mode for regular drawing. I switch to the third mode when I occasionally realize that I need to resize multiple objects at once. And I have not gotten into the habit of using the new 4th mode yet. Maybe on the next project.
  15. The WFS/WMF connectivity issues are addressed for the Vectorworks 30. Thank you for feedback and reporting!
  16. I really like TBBs! I think they are a really impressive feature. Be great to have this degree of functionality/customisation with other objects in VW!
  17. I get where you're coming from but I'm not sure how this would work. If the three Interactive modes formed Mode Group 1 then one of those modes would need to be active at any one time. If Transform Mode was in a mode group all of its' own, would activating it (by hitting the O key) automatically disable Mode Group 1...? That's why I was kind of thinking that Mode Group 1 should have two modes: Interactive (mode 1) + Transform (mode 2) with the U key toggling between them. In mode one (Interactive) you'd have access to the sub-modes relative to that mode e.g. 'Disabled Interactive Scaling Mode' or 'Single Object Interactive Scaling Mode'. And in mode two ('Transform') you'd have access to the sub-modes relative to that mode e.g. 'Translate + Rotate Mode', 'Re-position Mode', 'Align to Object' + 'Align to Working Plane'. Hmm... Thanks for the feedback/ideas!
  18. The real problem for me comes when you then want to insert a Door/Window/etc into this vertically stacked assembly + you have to line up multiple holes to make it work. But imagine the Wall Closures interface if you had three different wall build-ups within the same Wall object + wanted to punch a Door through all three of them...?
  19. I'm not familiar with Custom Cabinets but couldn't see a way to do it, other than running Command-K + converting it into a symbol then adding a Wall Hole Component to clip the recess into the Wall in 3D...
  20. - Yes, this can be done with the custom linked text options. You should have Latest Date as an option there, when you edit the TBB layout and select a text object.
  21. - You can easily create new custom title block starting from an unstyled one. Just enter its layout and start inserting graphical and text objects. You can then make your text objects linked/dynamic from the OIP and they will display data from the TBB. If you need additional fields you can add them from the Manage Project/Sheet data dialogs in the TBB Settings dialog.
  22. I can't figure out the wall closure options for a custom cabinet inserted into a wall. I would like the symbol to insert into the wall as shown, but in 2d Plan I would like the wall to appear solid. Full Break with/without caps seems to do the trick in 3d. Half break seems to do the trick in 2D. Is there any way to show the rest of the wall returning? Custom Cabinet.vwx
  23. @Jesse CogswellI'm pretty new to anything more than basic vectorscript and haven't done any real coding in a couple of decades (even then, it was very rudimentary). That said - THIS HELPED IMMENSELY. I was able to take the small bit of code I wrote for the PIO and integrate your code into it and am now getting exactly what I wanted to accomplish. Thanks a ton. I'm still working on applying attributes to the line work in the PIO and I'm looking to have it draw two different ways depending on which selection is in a particular parameter. I'll share the object when I get it to a somewhat final stage, but this was a huge help. THANK YOU! By the way - how do you like your ZenBook Duo? I bought the same model several months ago and have been loving it. I have an odd issue where my pallets don't want to move down to the smaller screen when I have VW open on the main display. I'll drag them down and as soon as they hit the bottom bound of the primary display, they just won't move any further. The cursor gets down there, but the window just won't move past the bottom of the primary. It's odd.
  24. Here are links to two old existing wishlist requests for this functionality, one dating back almost 20 years now. Way beyond long overdue…
  25. Yes. If you post them here (when you reply to this post you will see a way to attach files) someone will convert them. Just specify what you would like them converted to.
  26. Wall styles should be able to have different components (brick, CMU, concrete, wood framing, etc) stacked vertically atop one another. For example, an 8' high cast-in-place concrete wall supporting a 6' tall CMU wall directly above with a ribbon strip window above that should be able to be a single wall style that cleans up to other walls and has all of the behavior of a regular wall. After much experimentation and a posting to the forum, it seems like the only option to a single style is to manually stack completely separate walls with individual "styles" atop one another and manage all of the alignment and other mechanical issues by hand. Walls with different components stacked atop one another is a common detail and VW ought to either be able to handle them as a single style (preferred) or VW ought to prominently publish the work-around and include it in your various VW University articles and PDF training manuals. The ability to handle "stacked" components smoothly and fluently style is really a necessity of a modern CAD/design software.
  27. @Marc Powell What do you know about Event Enabled plug-ins? I was able to fab up this quick example of what you might be looking for. When you press the button, it opens a dialog box with a multi-line text box. When you press OK, it passes the contents of that box back to the PIO's parameter using a combination of GetMultilineText and ResetObject. I'm attaching the plug-in itself and have the code pasted below (don't judge, I wrote it in maybe 10 minutes so nothing is annotated). It is a Point PIO with a single parameter, called "text" and is set to Event-Enabled. PROCEDURE MultilineTest; CONST kResetEventID = 3; kObjXPropHasUIOverride = 8; kWidgetButton = 12; kObjOnInitXProperties = 5; kObjOnObjectUIButtonHit = 35; kButton1ID = 3000; kFontEnabled = 800; VAR objName:STRING; objHd,recHd,wallHd:HANDLE; text:STRING; theEvent,theButton,dialog,layoutDialog:LONGINT; result:BOOLEAN; FUNCTION DrawDialog(DName:STRING) : LONGINT; CONST kTextWidth = 50; kTextHeight = 20; VAR dia:LONGINT; BEGIN dia:=CreateLayout(DName,FALSE,'OK','Cancel'); CreateEditTextBox(dia,11,'',kTextWidth,kTextHeight); SetFirstLayoutItem(dia,11); DrawDialog:=dia; END; PROCEDURE DialogHandler(VAR item,data:LONGINT); BEGIN CASE item OF SetupDialogC: BEGIN IF(text <> '') THEN SetItemText(dialog,11,text); END; 1: BEGIN GetMultilineText(dialog,11,text); SetRField(objHd,GetName(recHd),'text',text); ResetObject(objHd); END; 2: BEGIN END; END; END; BEGIN text:=Ptext; IF GetCustomObjectInfo(objName,objHd,recHd,wallHd) THEN SetObjectVariableBoolean(objHd,kFontEnabled,TRUE); vsoGetEventInfo(theEvent,theButton); CASE theEvent OF kObjOnInitXProperties: BEGIN result:=SetObjPropVS(kObjXPropHasUIOverride,TRUE); result:=SetObjPropVS(kWidgetButton,TRUE); result:=vsoInsertAllParams; result:=vsoAppendWidget(kWidgetButton,kButton1ID,'Edit Text',0); END; kObjOnObjectUIButtonHit: BEGIN CASE theButton OF kButton1ID: BEGIN dialog:=DrawDialog('Set Text'); layoutDialog:=RunLayoutDialog(dialog,DialogHandler); END; END; END; kResetEventID: BEGIN Locus(0,0); IF(text <> '') THEN CreateText(text); END; END; END; Run(MultilineTest); The plug-in object attached to this message can be found in the Research and Development category of the Workspace Editor and will work on any version of Vectorworks 2019 or newer. Multiline Test.vso
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