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  2. @zoomer @VIRTUALENVIRONS Guys, thanks for the asnwers. Currently i use Vectorworks 2024 SP4 Windows 10 x64 Cinema4D R21, R23 @VIRTUALENVIRONS instead of this attempt i usually use fbx export to import it into c4d.
  3. Oh, yes. Reshape Tool. The call it "Modifizieren Werkzeug" on the german forum ....
  4. Do you mean the Reshape Tool? Yes, I use this most times as well for resizing/reshaping things.
  5. What versions of VW's and what version on C4D? Newer Versions of VW's won't export to past C4D R-21. This is a work around that should work. 1-Make a copy of your work. 2-Go to Modify>Convert to 3D polygons 3-Export DXF and choose DXF text from the drop down menu. Not Binary. 4-Import into C4D. NOTE: Objects that need to be separated need a separate "pen colour"
  6. Interesting Point. I am sure that I would definitely not be able to use a Wall Closure dialog that is more complex than the current ...
  7. I would have to test that all again. I don't even really know what Mode 1 or 3 can do or are meant for. What I do is usually to move or copy 1 or more things and I may resize (move an edge) of a single rectangle, extend a Wall or other PIO. For everything complex multi object editing I use the Modify Tool. Like editing multiple DTM source polygons at a time, or editing Slab boundaries and such. Maybe I just don't do any sophisticated things in VW 😉
  8. Yes, this data is stored in the document but the Latest Issue custom link formula is reading the data of the object.
  9. Is the only advantage of using the second mode over the third mode that if you want to move multiple selected objects by dragging them you don't run the risk of resizing them by accident? For me, I regularly want to resize multiple objects at the same time so the benefit of having the third mode permanently active outweighs the risk of resizing them by mistake when I actually want to move them since this never seems to happen to me anyway! But like I say, separating the Interactive + Transform modes in to two separate mode groups should affect any of these workflows, just make it a lot easier to toggle between interactive + transform quickly... The main takeaway so far is that not many people seem to be using Transform mode yet so perhaps my question doesn't really affect them...? If you @zoomer only currently use mode 2 + start using mode 4 as well then at least toggling between the two modes only involved a double U tap each time. For me using mode 3 + mode 4 means a single tap once + a triple tap the second time...
  10. I see. I guess I'd assumed the "most recent issue" data would be stored at file level rather than being contained in individual TBBs. Does VW have to look through every TBB in the file to work out what's the latest issue date? Anyway, I think it works fine just to include the drawing register sheet in each issue, because if it displays the latest issue no. and date for that sheet, it ought always to be correct (hopefully...time will tell).
  11. Today
  12. I do no more remember what the reasons was but at some early point of my VW career I decided that Selection Mode 3 is not good for me and since years, I only use Mode 2 ! I think it may have to do that the extra snap markers were disturbing, unreliable or not consistent between object types. And that it my lead to accidental geometry edits, when I usually just want to move or resize things in a basic way. And when I do need more complex edit options, I double click on the object and use Modify Tool anyway. But the last years, Selection Tool in Mode 2 did everything I expect from a Select/Move/Drag Tool. I never missed something.
  13. BTW, here was my initial thread about this issue :
  14. Usually I do a standard export to C4D from VW. So that I can save it to a proper location instead of having it in any arbitrary temp folder and AFAIR i was able to set C4D to its default "cm" units, which won't get lost after further exchanges. And usually I start cleaning/setting up at that point, like sorting my VW Classes in C4D's Layer list, assigning Materials to C4D Layers and such stuff. After the next changes in VW I start to use Exchange by "Sent to C4D". And I will have C4D already open and my initial C4D file loaded before I "Sent to C4D". What should happen is that, after VW sends, (C4D starts if not already open) in C4D a popup window opens with the usual options and it will refresh/load in new or changed geometries and new materials. That was how it always worked. And with my last attempt a few years ago it did work that way - on Mac. But C4D Exchange did no more work on Windows for me. What ever I tried, C4D did not react after I "Sent to C4D" from VW. So basically what you experience. But I asked on both DE and US VW Forums and it seemed that nobody else was experiencing that problem. My last C4D Version is R21 and I think it was with VW 2021 or VW 2022. Initially I thought my C4D version may be too old, in a way that VW's Cineengine sends a C4D file format that is too new and no more compatible with my old C4D. But Exchange still worked flawlessly and lossless on Mac though. I wanted to do my C4D Renderings on the faster PC at that time but the job got a nightmare because for each Exchange I had to take over the VW and C4D Model to Mac, do the Exchange, care about some path problems between Windows and Mac before I could go on working and rendering on my PC. So can you please give some more information about your hardware, operation System and VW and C4D versions ?
  15. Ha ha ok! This was why I thought I'd post a discussion about it rather than charging straight in with a Wishlist item. But if the mode groups were split between Interactive + Transform would that compromise the way you (or Pat) work at all? All the options would still be there, just rearranged slightly. If you are not using Transform mode at all it may even be an improvement for you as would reduce the amount of clicks when cycling through the modes. I have literally NEVER used the first two modes + have never accidentally resized an object when moving it! 🤷‍♂️ I do use Move by Points a lot though... Thanks for the feedback.
  16. I use the first two modes the most and rarely use the third. How can you not accidentally resize things all the time? It's true, we all use the tools differently. I reset the Tilde hotkey to let me scroll through the options. Been doing that for so many years, don't even think about it anymore. Don't you dare suggest they kill those modes... I already lost screen plane amd I'm still angry about it 😂
  17. I should add this is a freelance position that will require at least 20 - 40 hours per week. You will need your own VW 2024 license and ideally have project sharing experience.
  18. - ohh, okay got it, this means that this linked text could be reading data from other TBBs, which is currently not possible. You can set up a project data field for this that you will have to manually update, but then the data will be visible in all TBBs.
  19. Thanks. I've tried these three The first one pulls through a date, but it's the date that I set as the issue date of the sheet the drawing register's on. I suppose that will work as long as I include the drawing register in each issue I make, but ideally I'd like it to pull the same data that the drawing issue worksheet pulls.
  20. Hi everyone! Trying an export vectorworks model directly into cinema4d (command "send to cinema4d") i've faced a problem. So i click on button "send to cinema4d", then i see menu with export options, click on "Export" button, vectorworks starts to calculate geometry, then calcuclation reaches 100%, and then... just nothing, no further actions neither from vectorworks nor from cinema4d. any thoughts? thanks in advance
  21. Take a look at this thread. It might help you do what you are trying to do. The only way I know of to make a worksheet of Resources instead of placed objects.
  22. I use all the modes on a fairly regular basis. I use the first mode when I know I am moving things and don't want to accidentally change their size. I normally us the second mode for regular drawing. I switch to the third mode when I occasionally realize that I need to resize multiple objects at once. And I have not gotten into the habit of using the new 4th mode yet. Maybe on the next project.
  23. The WFS/WMF connectivity issues are addressed for the Vectorworks 30. Thank you for feedback and reporting!
  24. I really like TBBs! I think they are a really impressive feature. Be great to have this degree of functionality/customisation with other objects in VW!
  25. I get where you're coming from but I'm not sure how this would work. If the three Interactive modes formed Mode Group 1 then one of those modes would need to be active at any one time. If Transform Mode was in a mode group all of its' own, would activating it (by hitting the O key) automatically disable Mode Group 1...? That's why I was kind of thinking that Mode Group 1 should have two modes: Interactive (mode 1) + Transform (mode 2) with the U key toggling between them. In mode one (Interactive) you'd have access to the sub-modes relative to that mode e.g. 'Disabled Interactive Scaling Mode' or 'Single Object Interactive Scaling Mode'. And in mode two ('Transform') you'd have access to the sub-modes relative to that mode e.g. 'Translate + Rotate Mode', 'Re-position Mode', 'Align to Object' + 'Align to Working Plane'. Hmm... Thanks for the feedback/ideas!
  26. The real problem for me comes when you then want to insert a Door/Window/etc into this vertically stacked assembly + you have to line up multiple holes to make it work. But imagine the Wall Closures interface if you had three different wall build-ups within the same Wall object + wanted to punch a Door through all three of them...?
  27. I'm not familiar with Custom Cabinets but couldn't see a way to do it, other than running Command-K + converting it into a symbol then adding a Wall Hole Component to clip the recess into the Wall in 3D...
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