michnov Posted August 4, 2022 Share Posted August 4, 2022 I created extrude object, how i can set the image on the one of side? Quote Link to comment
Benson Shaw Posted August 4, 2022 Share Posted August 4, 2022 (edited) A couple things can work. A. Create and apply a new image texture: The extrude is a 3d object. Images are applied to 3d objects as image textures. Textures apply only if the 3d object has a solid fill (white or other color). Textures, including image textures, are resources available in the Resource Manager. Create a new image resource and image texture as follows: Open the Resource Manager. In the file list (upper left side), select the currently active file. It may already be selected, especially if only one vwx file is open. Click the New Resource button at bottom left side. This opens a dialog with list of resource types. In the dialog choose Renderworks Texture. If no image resources are present a file browser window opens. Navigate/select your image file (which then becomes an image resource in the vwx file). If image resources are already present, a dialog opens offering choice to import a new or to access list of existing image resources. In appropriate dialog, navigate and select the desired image. The Edit Texture dialog opens. Name the new texture (upper left data field) Click to open the Color shader menu. Choose Image A dialog with this file's image resources opens. Choose your image, and close the color shader menu. The other edit functions can be adjusted to suit, but too much to explain here. Accept defaults and click OK. Now you have an image texture in your file. In the drawing area, select your extrude. In the OIP>Render tab, Click the Texture button. Choose Texture. In the dialog, choose your new texture. Or you can assign textures By Class. (Make a new class with this texture selected in the Texture tab. Assign this new class to your extrude). This puts the texture on all faces of the extrude. Render the drawing, eg Shaded. Whew! Bunch of steps, but textures are a deep topic and this just grazed the surface. or B. Use the image as a 2d item placed on a face of the extrude. Paste your image into your drawing area. OIP identifies it as a Bitmap. It's on the layer plane. Drag the corners to approx desired size. In a flyover view, use the Move by Points tool to move a corner of the image onto corresponding corner of the extrude. If needed, this can move the bitmap up/down along z axis If need to rotate onto a vertical face of the extrude, use the Modify>Rotate>Rotate 3d command to turn it vertical, or place drawing in side view and rotate the bitmap 90°, or, apply the Rotate tool with drawing in Automatic Plane. Use the extrude vertical face to guide the plane of rotation. If needed, Move again (I like Move by Points) and/or Scale again by dragging corners. Bitmap is a separate object, not part of the extrude. If needed, group the Bitmap and the Extrude so they move as an assembly. Note, the bitmap will be visible from both sides, unless obscured by other objects, and the image will be visible in rendered and wireframe views. If the extrude color fill interferes with the image, move the image slightly away from the extrude. Post back if more help needed. -B Edited August 4, 2022 by Benson Shaw Doing some landscaping 2 Quote Link to comment
Benson Shaw Posted August 5, 2022 Share Posted August 5, 2022 Another way is to use Image Fill on a 2d object. Apply the image by choosing Image in the Attributes Palette Fill pull down menu. Adjust the size and rotation of the image via the Attributes Mapping tool. -B 1 Quote Link to comment
Tom W. Posted August 5, 2022 Share Posted August 5, 2022 9 hours ago, Benson Shaw said: A. Create and apply a new image texture: The extrude is a 3d object. Images are applied to 3d objects as image textures. Textures apply only if the 3d object has a solid fill (white or other color). Textures, including image textures, are resources available in the Resource Manager. Create a new image resource and image texture as follows: Open the Resource Manager. In the file list (upper left side), select the currently active file. It may already be selected, especially if only one vwx file is open. Click the New Resource button at bottom left side. This opens a dialog with list of resource types. In the dialog choose Renderworks Texture. If no image resources are present a file browser window opens. Navigate/select your image file (which then becomes an image resource in the vwx file). If image resources are already present, a dialog opens offering choice to import a new or to access list of existing image resources. In appropriate dialog, navigate and select the desired image. The Edit Texture dialog opens. Name the new texture (upper left data field) Click to open the Color shader menu. Choose Image A dialog with this file's image resources opens. Choose your image, and close the color shader menu. The other edit functions can be adjusted to suit, but too much to explain here. Accept defaults and click OK. Now you have an image texture in your file. In the drawing area, select your extrude. In the OIP>Render tab, Click the Texture button. Choose Texture. In the dialog, choose your new texture. Or you can assign textures By Class. (Make a new class with this texture selected in the Texture tab. Assign this new class to your extrude). This puts the texture on all faces of the extrude. Render the drawing, eg Shaded. With the 2022 Texture Tool you can apply a texture to an individual face of an object. And a fourth option, which may not be appropriate in this case + in addition doesn't work in Shaded render mode, is to apply the image as a Decal on top of another texture. 2 Quote Link to comment
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