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Picture on object.


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A couple things can work.

A.  Create and apply a new image texture:

The extrude is a 3d object.  Images are applied to 3d objects as image textures. Textures apply only if the 3d object has a solid fill (white or other color).  Textures, including image textures, are resources available in the Resource Manager.  Create a new image resource and image texture as follows:

  • Open the Resource Manager.  In the file list (upper left side), select the currently active file. It may already be selected, especially if only one vwx file is open.
  • Click the New Resource button at bottom left side. This opens a dialog with list of resource types.
  • In the dialog choose Renderworks Texture.
  • If no image resources are present a file browser window opens. Navigate/select your image file (which then becomes an image resource in the vwx file).
  • If image resources are already present, a dialog opens offering choice to import a new or to access list of existing image resources.
  • In appropriate dialog, navigate and select the desired image.
  • The Edit Texture dialog opens.
  • Name the new texture (upper left data field)
  • Click to open the Color shader menu. Choose Image
  • A dialog with this file's image resources opens.
  • Choose your image, and close the color shader menu.
  • The other edit functions can be  adjusted to suit, but too much to explain here.  Accept defaults and click OK.
  • Now you have an image texture in your file.
  • In the drawing area, select your extrude.  In the OIP>Render tab, Click the Texture button.
  • Choose Texture.  In the dialog, choose your new texture.
  • Or you can assign textures By Class. (Make a new class with this texture selected in the Texture tab.  Assign this new class to your extrude).
  • This puts the texture on all faces of the extrude.
  • Render the drawing, eg Shaded.

Whew! Bunch of steps, but textures are a deep topic and this just grazed the surface.

 

or

 

B. Use the image as a 2d item placed on a face of the extrude.

  • Paste your image into your drawing area.
  • OIP identifies it as a Bitmap. It's on the layer plane.
  • Drag the corners to approx desired size.
  • In a flyover view, use the Move by Points tool to move a corner of the image onto corresponding corner of the extrude.  If needed, this can move the bitmap up/down along z axis
  • If need to rotate onto a vertical face of the extrude, use the Modify>Rotate>Rotate 3d command to turn it vertical, or place drawing in side view and rotate the bitmap 90°, or, apply the Rotate tool with drawing in Automatic Plane. Use the extrude vertical face to guide the plane of rotation.
  • If needed, Move again (I like Move by Points) and/or Scale again by dragging corners.
  • Bitmap is a separate object, not part of the extrude.  If needed, group the Bitmap and the Extrude so they move as an assembly.
  • Note, the bitmap will be visible from both sides, unless obscured by other objects, and the image will be visible in rendered and wireframe views.
  • If the extrude color fill interferes with the image, move the image slightly away from the extrude.

Post back if more help needed.

 

-B

image.thumb.png.4ed9ce49a05a16ca17df337f94355a26.png

 

 

Edited by Benson Shaw
Doing some landscaping
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9 hours ago, Benson Shaw said:

A.  Create and apply a new image texture:

The extrude is a 3d object.  Images are applied to 3d objects as image textures. Textures apply only if the 3d object has a solid fill (white or other color).  Textures, including image textures, are resources available in the Resource Manager.  Create a new image resource and image texture as follows:

  • Open the Resource Manager.  In the file list (upper left side), select the currently active file. It may already be selected, especially if only one vwx file is open.
  • Click the New Resource button at bottom left side. This opens a dialog with list of resource types.
  • In the dialog choose Renderworks Texture.
  • If no image resources are present a file browser window opens. Navigate/select your image file (which then becomes an image resource in the vwx file).
  • If image resources are already present, a dialog opens offering choice to import a new or to access list of existing image resources.
  • In appropriate dialog, navigate and select the desired image.
  • The Edit Texture dialog opens.
  • Name the new texture (upper left data field)
  • Click to open the Color shader menu. Choose Image
  • A dialog with this file's image resources opens.
  • Choose your image, and close the color shader menu.
  • The other edit functions can be  adjusted to suit, but too much to explain here.  Accept defaults and click OK.
  • Now you have an image texture in your file.
  • In the drawing area, select your extrude.  In the OIP>Render tab, Click the Texture button.
  • Choose Texture.  In the dialog, choose your new texture.
  • Or you can assign textures By Class. (Make a new class with this texture selected in the Texture tab.  Assign this new class to your extrude).
  • This puts the texture on all faces of the extrude.
  • Render the drawing, eg Shaded.

 

With the 2022 Texture Tool you can apply a texture to an individual face of an object.

 

And a fourth option, which may not be appropriate in this case + in addition doesn't work in Shaded render mode, is to apply the image as a Decal on top of another texture.

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