hollister design Studio Posted August 3, 2022 Share Posted August 3, 2022 Is there a way to set Heliodon date/time per viewport? When illustrating a design, shadows need to be 'just so' - but often different for each view. Having to reset the time for each re-render isn't optimal. Am I missing something? Quote Link to comment
Jeff Prince Posted August 3, 2022 Share Posted August 3, 2022 Easy way…. Use multiple heliodons place them on different design layers turn off design layers in Viewports as appropriate to create desired result. 2 Quote Link to comment
hollister design Studio Posted August 3, 2022 Author Share Posted August 3, 2022 (edited) @jeff prince excellent! ...and I already make multiples when I do sun studies! Edited August 3, 2022 by hollister design Studio 1 Quote Link to comment
Tom W. Posted August 3, 2022 Share Posted August 3, 2022 The way I do it is to have 13 or so Heliodons set to 1.5 hour intervals throughout the day all on a single 'sun' layer then control which one I want to be on in each VP via the 'Visualization' palette. I have this layer as a standard so can import it into any file along with the heliodons 2 Quote Link to comment
hollister design Studio Posted August 3, 2022 Author Share Posted August 3, 2022 @Tom W. I just opened the 'Visualization' palette for the first time... ...great, now more to learn about! Quote Link to comment
Tom W. Posted August 3, 2022 Share Posted August 3, 2022 2 minutes ago, hollister design Studio said: ...great, now more to learn about! It is literally never-ending isn't it? Are other programmes like this?! 2 Quote Link to comment
hollister design Studio Posted August 3, 2022 Author Share Posted August 3, 2022 A nice trick I had when working in MAYA is that any object can be set to 'cast' or 'receive' shadows. Really handy for fine tuning a render! Quote Link to comment
Pat Stanford Posted August 3, 2022 Share Posted August 3, 2022 In VW this ability is available through textures instead of objects. And since it is via textures that means it is also available via materials. 2 Quote Link to comment
E|FA Posted August 3, 2022 Share Posted August 3, 2022 3 hours ago, jeff prince said: place them on different design layers ... or Classes, though Data Visualization (which I haven't taken the time to figure oiut) may save you the trouble of managing more Classes. 1 Quote Link to comment
Vectorworks, Inc Employee Luis M Ruiz Posted August 4, 2022 Vectorworks, Inc Employee Share Posted August 4, 2022 Here is my personal suggestion. Go ahead and create multiple Heliodon objects, each with different times. Put them in a class for better organization. Create multiple viewports of your scene. While selecting a viewport, check out your visualization palette. You'll find multiple heliodon objects and from there, just turn off the ones you don't need. I am attaching an image for clarification. Let us know if this works for you. 2 Quote Link to comment
Kevin Allen Posted August 4, 2022 Share Posted August 4, 2022 14 minutes ago, Luis M Ruiz said: While selecting a viewport, check out your visualization palette would you do this via the Visualization Palette, or by selecting what class is visible in the Viewport using the OIP with the Viewport selected? I would think the latter. Quote Link to comment
Tom W. Posted August 4, 2022 Share Posted August 4, 2022 7 minutes ago, Kevin Allen said: would you do this via the Visualization Palette, or by selecting what class is visible in the Viewport using the OIP with the Viewport selected? I would think the latter. I find the Visualization Palette quicker + easier than doing it by class. I leave all my Heliodons in None as I could see no benefit to assigning them elsewhere but I have them on their own dedicated design layer so I can disable them easily. In fact I tend to have that layer invisible all the time except for in VPs. 2 Quote Link to comment
Kevin Allen Posted August 4, 2022 Share Posted August 4, 2022 16 minutes ago, Tom W. said: but I have them on their own dedicated design layer so I can disable them easily. I was also going to suggest one per deign layer, but that could be unwieldy. Quote Link to comment
Popular Post Jonathan Pickup Posted August 4, 2022 Popular Post Share Posted August 4, 2022 I suggest the same method as Tom W. once you learn to control the lights in the visualisation palette, you will find that you can use it on all viewports, making some lights turn on, some lights turn off, change the colour of lights, change the intensity of lights... oh... so much fun! 7 Quote Link to comment
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