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Tricky texture Question!


Dom

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Hi,

How could i create a texture, on an extrude or a plane surface, that would have a light placed behind it with an object between the light and the surface itself, and be able to see the shadow casted from the object on the front side of the surface(opposite side to the light and object) AKA seeing the shadow casted THROUGH the surface, without seeing through the surface itself?

[Confused]

VW & RW 9.5 Mac...

p.s. any good compromise suggestion would be welcome too.. :-)

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Hmmm....The only way I can think to pull that one off in VW is to remove the object that you want to cast the shadow through, render at an angle where your object is fairly square to the viewer. In photoshop crop out the object with the "magic" shadow and reapply the image as a texture on to the original.

Maybe someone else can think of a more direct way to do it.

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