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RW 10 Import Textures brings up format alert


Dave Donley

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  • Vectorworks, Inc Employee

Hello RW Users:

The Textures files in RW 10 need to be re-saved in order to avoid a problem when importing these textures into a file from previous versions of VW/RW.

If you open, for example, a VW 9 file with textures into 10, then try to import one of the textures in the Textures folder, you may get an alert that mentions that the format NNAPhong already exists and the operation is canceled.

We will fix this problem in future product CDs, but if you encounter this problem, open each file in the Textures folder and re-save it. Create a rectangle or other object then delete it so that the application thinks that the file has changed (so that the Save operation will do something). This should clear up the problem.

Sorry for the omission,

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Side note -

If you have a new, blank document in VW 10 and import a texture, save it, then import another texture with the same shader settings, you may get a similar error.

It will say something along the lines of "The record "NNA Conductor is already in use. This opearation will be aborted".

In these cases, simply open the texture file by going to File>Open. Locate the VW folder then the textures folder. Open each texture file. Draw a square then delete it. Save the file. Proceed with the same steps with the next texture file until they are all complete.

You should only need to do this one time.

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