Jump to content

Simulated light globe


AndyM

Recommended Posts

Thank you Mr B! That was super easy and did the trick. The only problem is that the lights cast too much light on other things. It seems that the falloff (if turned on) is related to the intensity of the light. It SURE would be nice to adjust these independantly of one another. As well as an include/exclude feature. Also the RW works manual does a methodical click by click explanation of how to apply shaders (yawn), but it does a very poor job of explainind what all of the shaders actually DO.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...