AndyM Posted October 10, 2002 Share Posted October 10, 2002 I am trying to simulate a light globe and have it "glow". I am taking a solid subtraction with a point light inside and applying different shader settings. Has anyone had much luck with this? Quote Link to comment
MikeB Posted October 10, 2002 Share Posted October 10, 2002 Set your light source outside your globe and use the constant reflectivity shader as the globes texture. Good Luck. Quote Link to comment
AndyM Posted October 11, 2002 Author Share Posted October 11, 2002 Thank you Mr B! That was super easy and did the trick. The only problem is that the lights cast too much light on other things. It seems that the falloff (if turned on) is related to the intensity of the light. It SURE would be nice to adjust these independantly of one another. As well as an include/exclude feature. Also the RW works manual does a methodical click by click explanation of how to apply shaders (yawn), but it does a very poor job of explainind what all of the shaders actually DO. Quote Link to comment
MikeB Posted October 12, 2002 Share Posted October 12, 2002 The RW 10 manual describes the shader attributes fairly well. Quote Link to comment
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