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MikeB

I'm curious, what are you doing with RW

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I've had some free time lately, so I've been playing with the 3-D power pack and RW. 112_p1240.jpg

Anyone else?

[ 09-06-2002: Message edited by: MikeB ]

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Matthew, I like the gun, that's pretty cool

Hidden Cloud, that looks really nice, are you planning on adding some image based textures. Lately I've been going out and finding the materials I want and shooting them myself with a Digital Camera. It's really fast and easy and they work well.

Here's something we do alot,

We generally produce a rendering for the client that looks like this

97_p1247.jpg

Then we'll do one for the office

97_p1248.jpg

I seperate my materials by class so its easy to globally change all the maps.

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So on that first photo, which textures are your images? And the bkg, sky, trees...a photo you overlaid the bldg on, or other way of doing it?

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The building, grass, and paving are done in VW/RW. The sky, people and trees are added in photoshop. The textures in that one are made using RW shaders, mostly, except the grass, that was one of mine.

This rending is all custom textures.Again the building, site, paving and cars are VW/RW. People, trees, and sky are Photoshop

97_p1099.jpg

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Thanks Katie, but gotta credit the clients for that. I just superimposed the dome on a digi pict of the site as it sits today, teepee and all. Touched up the front tree a bit to overlap the dome, and removed a construction vehicle and materials.

Gettin' there with VW. <G> Not quite to Mike's use of custom materials yet. Maybe the next project...

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Hi, Mike

Can I ask if you did the grass and paving using the DTM tools or using PowerPack? It looks great!

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Thanks,I used the 3-D Power Pack. I've never had much luck with the DTM.

Basically I had the 2-D site drawings from the Landscape consultant. I created a Nurb surface and added the U and V values so that I could approximate the contours by editing the Z coordiante of the vertices inside the nurbs surface. Then I created polygons to represent the different areas of the site ( the grass, paving side walks). I extruded the polys then I subtraced the extrudes from a larger extruded rectangle to get the negative of the area i wanted, then I subtracted that from a copy of the Nurb. I did this over and over till I got all the parts I needed. It worked like a charm and once I had the process down it went very quickly.

For the curbs I would extract the curve from between the paving and the grass, and then extrude the curb profile using the extracted curve as the profile.

I hope that makes sense. smile.gif" border="0

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Wow, super stuff!I'm curious, how large are your files? what kind of machine are you using? how long do your renders take? are your models part pf your CD's or seperate?

Maybe we can start a new text only post to answer these q's?

I've been trying out RW but find texturing and mapping difficult and limited especially with close views of things like wood textures. I've tried editing photos in PS to the size and shape of the object but that is a long process, kind of like reading this post.

Instead I export to Cinema 4D GO. It's a process also but the speed and control are worth it. The only problem is limited resolution with the GO version. Maxon is coming out with a new modular version of Cinema 4D that is in a decent price range 500.00for those who are interested.

Here's my first project w/ C4D. I modeled in VW prior to the power pack and rendered in C4D.Airstream.jpg

Thanks M

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Guest

Yep.

You can post any image here as long as it's on a host.

You can use geocities or yahoo or something. It's free.

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render&.dnm=John+A.+McDougall.jpg&.src=ph&.view=t&.hires=t

dunno if that works, but...

This small 800x400 loses a LOT of detail. The full 2880x720dpi printout was printed at 50cm wide, so you can see the ornate tops of the newel posts in the stairway.

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Guest

webshots will work if you make your photos public. webshots.com

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It was easy with VW + RW . I even have all the threads on those u-bolts and Structural bolts in 3D for the close up detail shots (Extrude along path command with the path being a spiral and the profile being a traingle torepresent a thread...totally accurate!). I develop these towers in 3D and then form all of my 2D drawings from hidden line renderings. I always just use the print screen command and then paste that into Photoshop to add the background clouds for these presentation photos. My website has a lot more pictures and flash movies that I made with VW, PS, Flash and GoLive. Towertek Industries, Inc.

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Kerry;

How did you do that?

What program(s) did you use? I use VW Architect and have no idea of how you could draw those trusses and connections.

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