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RW crashing w/ custom combo


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You can submit it to Bugsubmit@nemetschek.net. I believe this is related to a bug with the combination of a glass texture and an image based texture in a perspective view. At any rate, Gunther can take a look at it and see if it is related.

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I can't get my scene to render with antialiasing and transparency at the same time. Unless I turn on raytracing. In which case, the scene renders without textures (no reflection) yet may be doing transparency when passing light through glass (although the glass appears opaque), and then crashes when the render is complete.

Detail level has no effect. Shadows are mapped, NURBS are off.

Now get this:If I raytrace the shadows, turn on both AA and texturing but leave off transparency, glass uses the glass texture's colour (instead of the object fill colour red), but reflection isn't done.

What gives?

The file was originally created in v8, so I'm going to try a transplant to fresh v951. Can I submit this somewhere?

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