can anyone explain why I frequently get the tiny white lines in my OpenGL renderings as shown on the attached image ? I put purple boxes around them. At first I thought maybe they were layer page boundaries, but realized they are a grid, not a rectangle. They also show up on printed paper, but they are so thin they they are not a critical problem.
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domer1322
can anyone explain why I frequently get the tiny white lines in my OpenGL renderings as shown on the attached image ? I put purple boxes around them. At first I thought maybe they were layer page boundaries, but realized they are a grid, not a rectangle. They also show up on printed paper, but they are so thin they they are not a critical problem.
white lines.tiff
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