Jump to content

Shaders - source


Recommended Posts

  • 2 weeks later...

Michal,

This is something I've heard quite a few requests for. I will put this request in the wish list for future documentation and inclusion with the Resources information Folder perhaps.

It would be great to be able to see the types of textures you can apply, however the textures can be modified so drastically often times enough that the final texture looks nothing like the original texture. You can take a glass texture and have it looking like grass by the end of shading and masking.

As a side note, I am working on a Shaders dictionary that lays out the rules for the various shaders and what each setting means. I don't have a PhD in physics, so this is taking a little longer than originally anticipated. Hopefully I'll have some additional information to add to the VW 9 import information section about the shaders in the near future. I think there are a few definitions there now.

Link to comment
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...