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TiTaNiuM sAMuRai

Shaders - source

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Is there a location where the images used in shaders can be found as separate files? Is there a way to extract the images -- other than a render of a textured plane saved to an image file -- for manipulation to suit my needs?

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I wish I could see all the textures or/& images as I see the library's symbols with an object brawser for example- Is there's a way that I don't know of?

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Michal,

This is something I've heard quite a few requests for. I will put this request in the wish list for future documentation and inclusion with the Resources information Folder perhaps.

It would be great to be able to see the types of textures you can apply, however the textures can be modified so drastically often times enough that the final texture looks nothing like the original texture. You can take a glass texture and have it looking like grass by the end of shading and masking.

As a side note, I am working on a Shaders dictionary that lays out the rules for the various shaders and what each setting means. I don't have a PhD in physics, so this is taking a little longer than originally anticipated. Hopefully I'll have some additional information to add to the VW 9 import information section about the shaders in the near future. I think there are a few definitions there now.

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Katie:

If you'd like a reference for explaining texturing items, I strongly recommend POV-Ray. They take the long way around explanation, but the docs are intended for serious users. Nonetheless, object properties are well-explained.

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