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Applying textures to Solid Subtractions

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This is a known bug. Andrew Bell from NNA told me that this might be fixed in the upcoming Version 9.5.

Until that there are two solutions:

convert the subtractions into a mesh

or if you want to keep the solid substraction editable do following:

In the edit texture dialog change the

image size to 1. Now of course you have to scale up the texture in the object's texture mapping dialog to it's proper size.

Not very elegant but works, at least here.

-Hannes

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Thank you, that seems to work. Do you know why it works this way?

quote:

Originally posted by Hannes:

This is a known bug. Andrew Bell from NNA told me that this might be fixed in the upcoming Version 9.5.

Until that there are two solutions:

convert the subtractions into a mesh

or if you want to keep the solid substraction editable do following:

In the edit texture dialog change the

image size to 1. Now of course you have to scale up the texture in the object's texture mapping dialog to it's proper size.

Not very elegant but works, at least here.

-Hannes


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Sorry, i have really no idea why.. ;-)

The solid substractions only receive the

layer ambiente light, no other light source.

strange... :-)

-Hannes

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I'm fairly new at RW, and I am having problems applying a texture to a solid with multiple subtractins(e.g. groin vaults). I am able to apply a texture to the base objects but when I apply one to the final solid subtraction it renders as a black object. Even if I just apply it to the base object the same thing happens. I have also tried applying the texture to all of the objects that are used for the subtractions and still nothing. Within the RW texture mapping pull down menu, when applying the object the 3D coordinate locater is not positioned properly(not lined up with the object, either of to one side and away from it), I tried moving to be on the object, and still nothing happens. Any help would be appreciated. Thanks

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I have been told that this is a problem with the rendering engine we use. The problem has already been fixed for the 9.5 release.

Matthew Giamapap

Technical Support

quote:

Originally posted by Hannes:

Sorry, i have really no idea why.. ;-)

The solid substractions only receive the

layer ambiente light, no other light source.

strange... :-)

-Hannes

[This message has been edited by Matthew Giampapa (edited 09-19-2001).]

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BUG? How about disaster?!

Thank god for the workaround post to scale the texture to 1 on this. It does work.

YEEEEESH......

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