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  • Vectorworks, Inc Employee

@marveln22 Is this a question about Vision or Vectorworks.
Mirror type surfaces are not supported in Vision.

If the question is about Vectorworks let me know and I will move this post to a more relevant forum.

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Generate a separate rendered water surface that looks like thet type of water you want, and use an extraction of that as a texture map in the shaded version. It will of course not look as good as a full rendering, but the Shaded mode was not intended for that type of use.

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  • Vectorworks, Inc Employee

@marveln22 Just to reiterate what @klinzey said, if this is a question about Vectorworks we should move this into a more appropriate forum for you to get help.


If this question is about Vision, I may be able to help. It is true that Vision doesn't quite support true mirror surfaces. But, I think people are often surprised by what can be achieved with Vision when you leverage all of its features.


For example, I was able to whip this up in just a few minutes. One example is much choppier water. The other is a little less "wavy" and you can better see the environment reflections of the mountain in the background. If you remove the normal map entirely such that the water is "perfectly flat", it kind of stops looking like water. But, the environment reflections become more evident this way.

Screen Shot 2022-06-28 at 9.03.15 AM.png

Screen Shot 2022-06-28 at 9.03.35 AM.png

Screen Shot 2022-06-28 at 9.04.05 AM.png

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