RWRussom Posted May 5, 2001 Share Posted May 5, 2001 is it possible to have a image based texture strech to cover the full plane of a surface. My thoucht is scanning in a cabinet face and assigning it a style. It seems I use to be able to do that with RW8 but with RW9 have not found a way. Thanks Randy Quote Link to comment
troypwms Posted May 5, 2001 Share Posted May 5, 2001 Yes- Simply adjust your settings regarding scale and feature size. Look for the button "adjust by image" or "set by image" in the texture that you've created... -Troy Williams Koulian Williams Design Group http://homepage.mac.com/troy_williams/ Quote Link to comment
RWRussom Posted May 5, 2001 Author Share Posted May 5, 2001 Yes, I've tried that, but it seems I will have to adjust or create a new for each change in cabinet size. Is this correct or can a texture change size to fit as required. Randy Russom Quote Link to comment
troypwms Posted May 6, 2001 Share Posted May 6, 2001 Randy: Here's how I would proceed. Take into consideration the largest cabinet that you will be extruding... Create it first. Create your texture. And map it to that object so that scale/grain etc. looks correct. Option drag the cabinet "planes" from the first that you created. And change the size as you need. If you are downsizing the cabinet "plane" as you are working the texture map you should have plenty of "bleed" and the texture will just wrap around to the back of the plane where you won't see it in the rendering. If you have different shapes and curved facias you'll need to adjust the mapping of those objects individually.. Whatcha think?? -TPW Quote Link to comment
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