ScenicGuy973 Posted June 16, 2022 Share Posted June 16, 2022 (edited) I'm having trouble viewing my rendered design layers correctly when in Open GL/Shaded mode in VW22, items look translucent or transparent Edited June 16, 2022 by ScenicGuy973 Quote Link to comment
0 MarcelP102 Posted June 16, 2022 Share Posted June 16, 2022 Check your layer and classes settings, make sure it isn't set to gray. Quote Link to comment
0 Jeff Prince Posted June 16, 2022 Share Posted June 16, 2022 1 hour ago, ScenicGuy973 said: I'm having trouble viewing my rendered design layers correctly when in Open GL/Shaded mode in VW22, items look translucent or transparent An image of the problem is worth 1000 words, uploading a file exhibiting the issue is priceless… 2 Quote Link to comment
0 ScenicGuy973 Posted June 16, 2022 Author Share Posted June 16, 2022 2 hours ago, MarcelP102 said: Check your layer and classes settings, make sure it isn't set to gray. Quote Link to comment
0 ScenicGuy973 Posted June 16, 2022 Author Share Posted June 16, 2022 I've never had this problem before 2022. "By settings to gray" do you mean the fill color? It seems to be trying to "help me" as I 3D rotate around by ghosting or hiding walls/elements it thinks are blocking my view. Perhaps I'm finding the new logic to layer, working, and screen plane options confusing? I tried going back to 2021, but now the file is altered in a way that it no longer views correctly there either. It's weird. Because as I turn off other layers, it seems to come back to normal, based on the layer order/visibility. I feel as though it's setting in 2022 I just do not yet understand. Quote Link to comment
0 ScenicGuy973 Posted June 16, 2022 Author Share Posted June 16, 2022 Oh, do you mean "gray others..." No. It's not that....and it's not the whole layer... it's only components it perceives as being "in front" on any given layer as I am viewing many layers simultaneously. If I rotate my #D flyover whatever is "in front" goes translucent or transparent to avoid "blocking my view" of objects on other layers further back. Quote Link to comment
0 Vectorworks, Inc Employee JustinH Posted June 16, 2022 Vectorworks, Inc Employee Share Posted June 16, 2022 hi, I agree those screenshots look a bit strange. At first I was thinking maybe that was a unified view related problem (Document Preferences -> Legacy 2D -> Turn off unified view) but I wasn't able to reproduce. Then I thought about huge model which can introduce precision issues giving something Shaded render that looks like that. Technically it looks like depth testing is inverted. If you can send me the file, or just part of it, then I can tell you what the problem is. Thanks Quote Link to comment
0 ScenicGuy973 Posted June 20, 2022 Author Share Posted June 20, 2022 I'll try to attach the file it here... I've wasted countless hours trying to figure this out. As I try to adjust it's making some elements completely invisible from any view, now. Even saving the file back to 2021, the 2022 software has altered it in a way that make the file unusable. Very frustrated. I wish I had never upgraded. Also, I really wish VW would resolve the EDUCATION watermark requirement. it's very frustrating for designers who work in many industries. its makes collaborating an issue. MATILDA_master_final_v2022.vwx Quote Link to comment
0 Popular Post Andy Broomell Posted June 20, 2022 Popular Post Share Posted June 20, 2022 There are some puzzle piece-shaped extrudes extremely far from the document origin which is likely causing this. Do this: -Turn on all classes -Turn on all layers -Set Layer Options to Show/Snap/Modify Others -Go to Top/Plan and zoom out until you see everything you think is in your model. -Marquee select around everything (I get 130 objects in the OIP) -Go to Edit > Invert Selection. You should get 99 objects selected in the OIP (which is 96 extrudes and 3 groups). -Delete these distant objects, then see if it solves your display issue. 6 Quote Link to comment
0 Vectorworks, Inc Employee JustinH Posted June 30, 2022 Vectorworks, Inc Employee Share Posted June 30, 2022 When I opened the file I didn't see the glitch -- I didn't find an object far from the origin but I can reproduce your glitch by adding in a sphere at 9999999' away from the origin, like this: So Andy nailed it. This is a numeric precision issue with Shaded (it's a common issue with OpenGL/DirectX/Metal/Vulkan as they use 32-bit floating point numbers for performance instead of 64-bit). 2022-06-30 14-18-26.mp4 1 Quote Link to comment
0 Sebastian Vidales Posted July 5, 2022 Share Posted July 5, 2022 Im having some issues also Quote Link to comment
0 mike1986 Posted November 30, 2022 Share Posted November 30, 2022 Same problem here. VW 2023 on 2021 MacBookpro running ventura some wall components doesn't show up. crated classes with fill and texture for materials, assigned those classes to wall components. all components set to use class defaults. Quote Link to comment
0 heavy manners Posted October 19, 2023 Share Posted October 19, 2023 On 6/20/2022 at 8:14 PM, Andy Broomell said: There are some puzzle piece-shaped extrudes extremely far from the document origin which is likely causing this. Do this: -Turn on all classes -Turn on all layers -Set Layer Options to Show/Snap/Modify Others -Go to Top/Plan and zoom out until you see everything you think is in your model. -Marquee select around everything (I get 130 objects in the OIP) -Go to Edit > Invert Selection. You should get 99 objects selected in the OIP (which is 96 extrudes and 3 groups). -Delete these distant objects, then see if it solves your display issue. This solved it for me – thanks! Quote Link to comment
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ScenicGuy973
I'm having trouble viewing my rendered design layers correctly when in Open GL/Shaded mode in VW22, items look translucent or transparent
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