Jump to content
Sign in to follow this  
rbsandkam

Wall Objects not rendering

Recommended Posts

Make sure the objects have a solid fill. you need to check the individual objects as well as the classes the objects are in. Its best to set the individual objects fill to use the class fill and then edit the classes. you can also apply and change materials throught the classes in this way.

Share this post


Link to post

Using Lightworks Raymaker, the chosen perspective renders everything except the wall objects. They stay in wireframe. I have tried several different balances of memory allocation between the system and the application, so I do not think it is a memory issue.

Share this post


Link to post
Guest

MikeB is right. Slect the walls, and check the attributes palette to make sure they have a solid fill. You may also want to check the class that the walls are in, if any, and make sure the class attributes are set to a solid fill. Even if you have a texture applied to an object, image or shader based, an object will still render in wireframe if it does not have a solid fill.

------------------

-- Michael Pacylowski --

Share this post


Link to post

Thanks to MikeB and Michael Paz. Setting the fill to solid for the wall objects solved the problem right away.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×