Jump to content
Sign in to follow this  

reflecting light

Recommended Posts

In Render Works I tried to use the mercury shader as a mirror to reflect light. It will reflect images in the object that has the mercury shader appled to it but it will not reflect the light off of this object onto other objects around it. Am I expecting too much from the Raymaker Engin or am I doing something wrong.

Share this post

Link to post

RayMaker is a retracing renderer. This technology does not support light bouncing off of surfaces, even a mirror. Radiosity does. This is not currently an option in RenderWorks. Radiosity is very hardware intensive. It is truly photorealistic. What you can do with RayMaker, is simulate the effect of bouncing light. To do this, create a spot light source at the point your light is hitting, and direct it back out into your scene. The light source should be a fraction of the intensity of the original light, and should have a hint of the color of the surface it is bouncing from. This can be used to get torch lamps to correctly reflect light off of a ceiling, or even more dramatic may be sunlight passing through a window, then bouncing off of the floor, filling the room. This may be a good topic for a tutorial section in the Dispatch. I'll keep it in mind.


-- Michael Pacylowski --

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.